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Mitcad 0.6.0: building models from .rvt files, texture maps in rendering, thread end chamfers and sturdier fillets
Import
- .rvt import, phase 2: walls (with joins and edited profiles), floors, slabs and their cuts, columns and beam sections, roofs, stair runs, levels, grids and linked models come in as features with their parameters; the application asks for linked models it cannot find.
- .f3d import: edge inputs are decided by the curves the file stores; designs with many face appearances open much faster; coils whose boolean fails are retried; strips narrower than the import tolerance no longer break fillets.
Modelling
- Thread: an optional chamfer at the thread ends.
- Fillets: many more corner cases succeed where roundings end, meet or cross (geometry kernel patches).
- Move Component carries the features that place the occurrence.
- Editing a feature previews it as the edit, also with the marker rolled back before it.
Sketch
- Circumscribed polygons keep their regular shape.
- Fully constrained curves and centre lines are drawn over a halo, easier to read on any background.
Rendering and appearance
- Normal, roughness, metalness and occlusion maps in rendering.
- Edit Appearances: texture sources, local texture folders with a search browser, and Poly Haven as an online source.
- No ground when the camera looks from below; meshes always face out of their solids.
Interface
- Component Colors: a temporary colour per component in the shaded and wireframe views.
- Design browser: Collapse All; picks in the tree no longer scroll it.
- Library browser: an Update button for all enabled libraries.
- Selection measurements shown; floating controls polished.
Fixes
- Live MCP: busy application instances get the full connection timeout.
- Dependencies: rustls 0.23.46 (security advisories).