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Master Chef 1.0.3 — Complete game and visual package

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@mitchaiet mitchaiet released this 30 Sep 01:58

The complete Master Chef package now includes the rebuilt 1.0.3 / build 103 visionOS app and the full visual setup used by Build91.

Download MasterChef-v1.0.3-Complete.zip for the complete bundle. It includes:

  • The fresh unsigned ARM64 visionOS app and matching public source.
  • All 32 campaign, multiplayer, UI, shared texture and sound map files, the supported executable, shader binaries and string resources.
  • Original startup configuration and four movie files.
  • 1,068 texture replacements and 13 shader replacements, byte-for-byte identical to the installed Build91 packs.
  • CEnshine shader source/license, asset notices, the runtime-settings record, updated header, setup instructions and per-file SHA-256 manifests.

The public source build previously omitted the mod packs. Both direct and Xcode builds now include them automatically. A source checkout fetches and verifies the separately attached visual-assets ZIP; the Complete bundle reuses its local packs without another download.

Your own valid Halo PC registration and Apple signing are required. Product keys, private registry values, saved games, personal profiles, device identifiers, provisioning, signing credentials and private development history are excluded. The precompiled app is unsigned; the guided setup creates your private configured app for Xcode to sign and install.

From the extracted Complete bundle, use your private registry export:

./setup.sh --bundled --registry "/path/to/private/halo-install.reg"

Or follow the existing owned-ISO workflow with ./setup.sh "/path/to/HALO.iso". See the Complete release guide and agent instructions.

Validation: fresh generation and Release compile (59 native units, 24 Swift sources), exact pack hashes, Xcode resource inclusion, nine asset/content regressions, 24 setup regressions and the portable source suite passed locally. Source, staged changes and public Git history passed secret scans. The complete payload was checked for the original owner's identity/registration/signing values without publishing them. Every archived file is verified against its manifest.

Build91 was installed and startup-verified on a headset. Build103 retains those runtime fixes and adds packaging/resource setup; it is not a new full-campaign qualification. Known issues, including combat FPS, panorama seams and audible continuity, remain. Hosted Actions have been unable to start because of an account billing restriction; local passes are not hosted CI results.

MIT covers original project code. Game content and third-party mod assets retain their respective rights and notices; CEnshine source/license is included. Use the .sha256 file next to each ZIP to verify its download.

The feature and package inventory maps the current capabilities, included downloads and validation limits. The main branch additionally exposes the standalone shader adapter and synthetic tests; the tagged release binaries and ZIP checksums are unchanged.