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feat: ballsack shredder support - #82

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mizly merged 7 commits into
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feat/ballsack-shredder
Aug 3, 2026
Merged

feat: ballsack shredder support#82
mizly merged 7 commits into
mainfrom
feat/ballsack-shredder

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@mizly

@mizly mizly commented Aug 3, 2026

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  • adds support for ballsack shredder style farms

additional fixes:

  • fix loadout/GUIs double opening even after close
  • fix rare case of visitor macro clicking the wrong GUI of another adjacent visitor

@mizly

mizly commented Aug 3, 2026

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I do not have this farm built so I have been testing through another person... I will build this myself eventually before merging to optimize/catch bugs

mizly added 4 commits August 3, 2026 16:19
uses a centralized method in ClientUtils to close GUI, and clean up any extraneous GUIs that get double opened (due to lag sometimes)
make it match /aether interact
and also if hitting the wrong visitor, re pathfind
@mizly
mizly force-pushed the feat/ballsack-shredder branch from abf8b67 to 0c6af85 Compare August 3, 2026 20:19
mizly added 2 commits August 3, 2026 17:28
allows ballsack to immediately skip to post stage if all pests are killed
mizly added a commit that referenced this pull request Aug 3, 2026
Add Ballsack Shredder support + various bug fixes

- add ballsack shredder support (#82)
- fixed rare case where double GUI opens would interfere with macro (#82)
- retargets if we accidentally hit a close by visitor (#82)
- continue farming and retries later if we fail to /setspawn (#83)
- improved Leave One Pest Alive to work with multiple plots better (#84)
@mizly
mizly merged commit e505b7f into main Aug 3, 2026
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@mizly
mizly deleted the feat/ballsack-shredder branch August 4, 2026 19:37
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