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makes Leave One Pest Alive work with multiple plots - #84

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mizly merged 1 commit into
mizly:mainfrom
jizu1:fix/leave-one-pest
Aug 3, 2026
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makes Leave One Pest Alive work with multiple plots#84
mizly merged 1 commit into
mizly:mainfrom
jizu1:fix/leave-one-pest

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@jizu1

@jizu1 jizu1 commented Aug 3, 2026

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Tracks plots with 1 pest that are in the allowlist so it doesn't waste time tping to them them when it clears pests (will untrack it if there's chat messages says new pests spawned there and then track it again when it kills all but one in that plot)
uses scoreboard pest count to calculate how many pests need to be killed in leave-one plots (also counts kills before the scoreboard updates after warps in case you tp to a plot and kill a pest before the plot's pest count shows up on scoreboard.)
prioritizes clustered pests and reserves the most isolated pest so that you won't accidentally kill all the pests in a plot (as frequently, probably not possible to fully avoid because max vacuum has pretty big range)

@jizu1
jizu1 force-pushed the fix/leave-one-pest branch from 2d2372b to b3447ec Compare August 3, 2026 20:44
mizly added a commit that referenced this pull request Aug 3, 2026
Add Ballsack Shredder support + various bug fixes

- add ballsack shredder support (#82)
- fixed rare case where double GUI opens would interfere with macro (#82)
- retargets if we accidentally hit a close by visitor (#82)
- continue farming and retries later if we fail to /setspawn (#83)
- improved Leave One Pest Alive to work with multiple plots better (#84)
@mizly
mizly merged commit fd0bc75 into mizly:main Aug 3, 2026
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2 participants