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The Great Awakening (Late Injection & Vulkan Fixes)

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@mnector mnector released this 17 Sep 21:42
· 11 commits to main since this release

馃拵 Envy-Diamond 2 - v1.0.3

This release introduces critical stability fixes that permanently eliminate the 87ms DLSS-NR timeout micro-stutters across all DirectX 12 games (like Palworld and FINAL FANTASY XVI), while adding full support for strict Vulkan engines (like No Man's Sky).

馃悰 The Watchdog Timing Bug (Fixed)

Previously, the EnvyDynamicPacing.asi plugin was injected instantly on startup, missing its chance to patch the AMD Neural Rendering translation proxies (dlssnr_amd_pass*.dll) since the game hadn't loaded them yet.

  • Fix: The ASI is now installed as EnvyDynamicPacing-loadlate.asi. OptiScaler will intentionally wait 30 seconds before injecting it, ensuring all AMD proxies are fully loaded into memory. The "Digital Bottomless Pit" now successfully NOPs the 600ms budget limit, achieving perfect frame pacing under heavy load without 1-second timeout aborts!

鈿欙笍 GPU Auto-Detection Fix

  • Fixed an issue where the installer incorrectly saved the ENY_GPU_GEN variable to a local .env text file instead of the Windows Environment. The ASI plugin was failing safe with Unknown GPU. It now correctly reads the native Windows variables to detect your RDNA architecture and tune the memory patches.

馃寣 Vulkan Extension Fix & Limitations (No Man's Sky)

  • Fix: Disabled VulkanExtensionSpoofing for No Man's Sky and other Vulkan games. Previously, attempting to spoof NVIDIA-specific Vulkan extensions caused the AMD driver to strictly reject the instance during vkCreateDevice (Error -7), causing instant crashes.
  • Important Note: Vulkan games cannot be upgraded to DLSS 5. The AMD Neural Rendering proxy (dlssnr_amd) is designed exclusively to intercept DirectX 12 resources. Because of this, Vulkan titles skip the neural passes. However, FSR 3.1 Super Resolution still tunnels perfectly on AMD hardware natively through the DLSS menu!

馃幃 New Verified Games

  • FINAL FANTASY XVI (Demo): Full DLSS Neural Rendering (DLSS 5) and OptiScaler translation natively supported out-of-the-box for RDNA 3 and RDNA 4 GPUs.