Releases: modestimpala/VotV_ghostmap
Release list
a09n
Which ZIP do I download?
-
-types.zip- smallest. Onlystruct_*,enum_*,list_*(DataTables), andint_*(interfaces). Pick this if you just need VotV type definitions to reference while building your own Blueprints. No game logic, no props. -
-core.zip- the default pick for modding. Everything except pureprop_*items (wire components are kept) and dev junk (untitled*,NewBlueprint*,SKEL*). You getmainPlayer,mainGamemode,lib,saveSlot, triggers, NPCs, UI widgets, wire logic, and comms - all the systems you'd actually extend - without ~1000 holdable items bloating the tree. -
-full.zip- everything underContent/. Pick this if your mod touches existing items.
If you're not sure, download full.
Getting FStructProperty::Serialize Loading: Property 'StructProperty /Game/main/mainGamemode.mainGamemode_C:getAudioDevices:AvailableDevices.AvailableDevices'. Unknown structure. ?
Open Blueprint'/Game/main/mainGamemode.mainGamemode' See: Function getAudioDevices.
You can just delete this function as you most likely don't need to use it. It requires the RuntimeAudioDevices plugin to resolve the reference type currently.
a09l
Full Changelog: a09k...a09l
Which ZIP do I download?
-
-types.zip- smallest. Onlystruct_*,enum_*,list_*(DataTables), andint_*(interfaces). Pick this if you just need VotV type definitions to reference while building your own Blueprints. No game logic, no props. -
-core.zip- the default pick for modding. Everything except pureprop_*items (wire components are kept) and dev junk (untitled*,NewBlueprint*,SKEL*). You getmainPlayer,mainGamemode,lib,saveSlot, triggers, NPCs, UI widgets, wire logic, and comms - all the systems you'd actually extend - without ~1000 holdable items bloating the tree. -
-full.zip- everything underContent/. Pick this if your mod touches existing items.
If you're not sure, download full.
a09k
Full Changelog: a09j_0001...a09k
Which ZIP do I download?
-
-types.zip- smallest. Onlystruct_*,enum_*,list_*(DataTables), andint_*(interfaces). Pick this if you just need VotV type definitions to reference while building your own Blueprints. No game logic, no props. -
-core.zip- the default pick for modding. Everything except pureprop_*items (wire components are kept) and dev junk (untitled*,NewBlueprint*,SKEL*). You getmainPlayer,mainGamemode,lib,saveSlot, triggers, NPCs, UI widgets, wire logic, and comms - all the systems you'd actually extend - without ~1000 holdable items bloating the tree. -
-full.zip- everything underContent/. Pick this if your mod touches existing items.
If you're not sure, download full.
Full Changelog: a09j_0001...a09k
a09j_0001
Full Changelog: https://github.com/modestimpala/VotV_ghostmap/commits/a09j_0001