Which ZIP do I download?
-
-types.zip- smallest. Onlystruct_*,enum_*,list_*(DataTables), andint_*(interfaces). Pick this if you just need VotV type definitions to reference while building your own Blueprints. No game logic, no props. -
-core.zip- the default pick for modding. Everything except pureprop_*items (wire components are kept) and dev junk (untitled*,NewBlueprint*,SKEL*). You getmainPlayer,mainGamemode,lib,saveSlot, triggers, NPCs, UI widgets, wire logic, and comms - all the systems you'd actually extend - without ~1000 holdable items bloating the tree. -
-full.zip- everything underContent/. Pick this if your mod touches existing items.
If you're not sure, download full.
Getting FStructProperty::Serialize Loading: Property 'StructProperty /Game/main/mainGamemode.mainGamemode_C:getAudioDevices:AvailableDevices.AvailableDevices'. Unknown structure. ?
Open Blueprint'/Game/main/mainGamemode.mainGamemode' See: Function getAudioDevices.
You can just delete this function as you most likely don't need to use it. It requires the RuntimeAudioDevices plugin to resolve the reference type currently.