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Welcome to the MonoGame Project

MonoGame is a free implementation of the XNA 4.0 Framework. It can be used with all Mono compilers and with Visual Studio.

Our goal is to allow XNA developers on Windows, Xbox 360 & Windows Phone 7 to port their games to other platforms with minimal hassle, and to provide a great managed framework for new developers on the supported platforms. Platforms supported by MonoGame include

  • iOS (including Retina displays)
  • Android
  • Windows (OpenGL, a DirectX 11 version is currently in development)
  • Mac OS X
  • Linux
  • Windows Store Apps (for Windows 8 and Windows RT)
  • Windows Phone 8
  • PlayStation Mobile (currently 2D only)
  • OUYA

For further information visit the MonoGame website.

Tutorials

This section provides step-by-step instruction on how to get MonoGame running on various platforms. If you're new, start here:

Would you like to contribute?

The following link will take to you a page which outlines some of the things you will need to know about when contributing to MonoGame.

Current RoadMap

  • The MonoGame 2.x series is now in maintenance mode.
  • MonoGame 3.0 marks the start of full support for the entire XNA API.
  • The Content Build Pipeline is currently under development. This will allow compiling of assets to optimized formats for the MonoGame supported platforms in Visual Studio or MonoDevelop without requiring XNA Game Studio 4.0 installed.
  • Add more platforms. SuperGiant Games have a version working in Google Chrome Native Client which we will merge back into our tree. Raspberry Pi has been shown to be working, but still needs some work.

Main contributors

Note. If you have contributed and are not listed above, please let us know

Sponsors

MonoGame is actively being worked on by...

Syderis Technologies

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and

Savage Software Solutions Ltd.

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and

Some members of Team Mono - Unofficially

If your company plans to use and contribute to MonoGame, why not become a sponsor. If you would like to sponsor MonoGame, please contact us.

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