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Description
Description
Combining SSR with TAA currently exhibits noticeable flickering on SSR reflections. I've prepared a live example based on the SSR demo but with a special material setup. The flickering is more subtle on very rough surface so the materials now use a zero roughness and a metalness value of 1. You can easily see it on areas with specular highlights.
I've already added a simple experimental temporal filtering in this example which reduces SSR banding artifacts but unfortunately it does not mitigate the flickering. The idea of Mugen87@c5c8b69 is to vary the step sizes based on some sort of noise similar to other raymarching techniques.
I've read that some SSR implementations undo the TAA jitter to perform SSR in a stable coordinate space. However, I'm not sure yet how this is supposed to work. Any insights and recommendations are welcome^^.
/ping @zalo