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Should uvNode be optional in texture_node.sample(uvNode)? #32146

@ycw

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@ycw

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Currently uvNode in texture(texture_node, uvNode) is optional, so shouldn’t texture_node.sample(uvNode) follow the same behavior? At the moment, however, the uvNode parameter in .sample(uvNode) is required.

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    TSLThree.js Shading Language

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