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Description
I'm trying to render a collada file of a complex building in SVG, in order to build an interactive isometric map working on most browsers.
I ran into what it seems to be an issue with hidden surface determination. If I have an elongated box in front of another box, I get the following error, in which a triangle from the box behind is not correctly occluded by the ones forming the one in front:

If I use a WebGLRenderer instead, I obtain the correct result. Is this a known limitation of SVGRenderer? If so, do you have any suggestions on how to help fix or work around this?
Thanks a lot in advance!