GTAONode: Optimize render target format. #31883
                
     Merged
            
            
          
  Add this suggestion to a batch that can be applied as a single commit.
  This suggestion is invalid because no changes were made to the code.
  Suggestions cannot be applied while the pull request is closed.
  Suggestions cannot be applied while viewing a subset of changes.
  Only one suggestion per line can be applied in a batch.
  Add this suggestion to a batch that can be applied as a single commit.
  Applying suggestions on deleted lines is not supported.
  You must change the existing code in this line in order to create a valid suggestion.
  Outdated suggestions cannot be applied.
  This suggestion has been applied or marked resolved.
  Suggestions cannot be applied from pending reviews.
  Suggestions cannot be applied on multi-line comments.
  Suggestions cannot be applied while the pull request is queued to merge.
  Suggestion cannot be applied right now. Please check back later.
  
    
  
    
Related issue: -
Description
The PR changes the format of the AO render target in
GTAONodefrom RGBA to R effectively saving 75% memory and bandwidth. For just computing AO, a render target with a single channel is sufficient.This is a breaking change since the composite on app level must be updated. Only the
rchannel reports the AO now. Given the performance benefits, it's definitely worth implementing this change. I'll update the migration guide so developers are aware of this change.