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Decouples the finite-state-machine (FSM) logic from the constraint logic. The FSM logic listens for input events and handles state transitions. The constraint logic sets the object's (camera's) position and orientation.

I originally had the FSM logic as a separate class, but abandoned that approach for now.

This PR also reduces the number of exposed methods of the class.

There is still room for improvement. : - )

mrdoob added a commit that referenced this pull request Nov 13, 2015
@mrdoob mrdoob merged commit 9ebf839 into mrdoob:dev Nov 13, 2015
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mrdoob commented Nov 13, 2015

Thanks!

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4 participants