Releases: mresnick67/Gen1ReComp-Pokewalker
Release list
Pokéwalker 0.3.2
A tiny metadata release — no gameplay changes, no balance changes, no save migration. Import the attached pokewalker-0.3.2.zip from the launcher (MODS → Import mod .zip); delete the old version first. Your steps, watts, streaks, and journey progress all carry over (they live in your game save, not the mod).
Added
- In-app updates. The manifest now declares its GitHub repository (
"github": "mresnick67/Gen1ReComp-Pokewalker"), so the launcher's MODS panel offers Update and Versions for installed copies of this and future releases, and the community mod index can track new releases automatically. This is the last release you'll need to install by hand.
pokewalker-0.3.2.zip sha256:
91185d4e280f13e6a50b13f8eb1dabb067527c878077e53ed1059ffb14785374
Pokéwalker 0.3.1
A small bugfix release for iOS — no new features, no balance changes, no save migration. Import the attached pokewalker-0.3.1.zip from the launcher (MODS → Import mod .zip); delete the old version first. Your steps, watts, streaks, and journey progress all carry over (they live in your game save, not the mod).
Fixed
- Step double-crediting on iOS. Current iOS app builds (v0.1.51 as of this writing) can credit the same walk twice when two native HealthKit syncs overlap — the app-side bridge re-reads the same sync anchor while an earlier query is still in flight, and its pending-file merge adds the duplicated window together. The mod used to request a sync from several events that can land seconds apart (opening the app and then continuing your save; each option toggle), which is exactly that overlap pattern. Sync requests are now throttled to one per 30 seconds — far longer than any query takes — so overlapping syncs can no longer happen in practice. Nothing is lost by the throttle: skipped requests are covered in full by the next sync. Flipping SYNC STEPS on still syncs immediately, so the Health permission sheet appears the moment you enable it.
Notes:
- Android was never affected (its step counter anchoring makes a duplicated delivery credit zero) and behaves identically with this release. Requires the same app versions as before: iOS v0.1.45+, Android v0.1.51+.
- Already-inflated totals are not retroactively corrected — the fix stops future double-credits.
pokewalker-0.3.1.zip sha256:
eacfab5d737105d08513f82ec0675da54fa4b0c89cc7b91340292c15dd364f98
Pokéwalker 0.3.0 — the watt economy
Three new systems, all opt-in and off by default — an untouched install behaves exactly like 0.2.x. Import the attached pokewalker-0.3.0.zip from the launcher (MODS → Import mod .zip); delete the old version first. Balance targets a full arc in about a month at 10,000 steps/day.
Watts (option: WATTS)
Steps charge a currency — 20 steps = 1W — spent in a new WALKER entry in the START menu: Poké/Great/Ultra Balls, Nugget, PP Up, Rare Candy, a pick-your-stone evolution stone row, and a Master Ball at 2,500W. A Pokéwalker trainer card shows your watts, lifetime steps, streak, armed gear, and next milestone.
Radar charges (in the shop)
Buy one and it arms instantly; your next steps through grass or water force a special encounter. Spent when the battle fires — win, lose, catch, or flee. One at a time.
- BLUE 500W — uncommons (Ditto, Tangela, Scyther, Pinsir, Onix)
- SILVER 1,500W — Safari Zone exclusives in real battles (Chansey, Kangaskhan, Tauros, Dratini) plus the three original starters at Lv.15
- GOLD 5,000W — the legendary birds at Lv.50, flavored by where you walk (surf → Articuno, caves → Moltres)
- DIAMOND 10,000W — Mewtwo Lv.70… or sometimes Mew Lv.30
Radar legendaries never consume the game's own static encounters — the Victory Road Moltres is still yours to fight.
Step gifts (option: STEP GIFTS)
Pokémon join you at journey milestones, counted from when you enable the option (never retroactive): Eevee 10k → Hitmonlee/Hitmonchan 25k → Porygon 50k → Lapras 100k → Snorlax 150k → Aerodactyl 200k → Mew 300k.
Streaks (options: STREAKS, DAILY GOAL)
Consecutive goal days multiply EXP and watt earnings — ×1.1 @ 3, ×1.25 @ 7, ×1.5 @ 14, ×2 @ 30 (cap) — plus +500W per completed week and a free Master Ball at day 30. The Streak Shield (250W) auto-bridges exactly one missed day.
Fixed
- Step level-ups now trigger level evolutions, exactly like a rare candy.
Pokéwalker 0.2.1 — report fixes
Bugfix release. Import the attached pokewalker-0.2.1.zip from the launcher (MODS → Import mod .zip); delete the old version first.
Fixed
- The walk report really stops auto-scrolling now: its lines were wider than the textbox's 18 columns, and wrapped continuation lines scroll through without waiting for A. The report is now two short pages ("You walked / N steps!" then the EXP page), each waiting for input.
- The EXP page names your lead Pokémon ("PIKACHU gained 500 EXP.") when GIVE EXP TO is set to LEAD MON — the default — instead of always saying "Your party gained".
Pokéwalker 0.2.0 — move learning & credit dialog
Your real-world steps become EXP for your Pokémon party — on iOS and Android.
New in 0.2.0
- Move learning. Level-up moves crossed while walking are no longer skipped: the credit runs the same flow as a rare candy — a free slot auto-learns with a "learned!" box, a full moveset opens the game's own "forget which move?" menu. Nothing is forgotten without asking.
- Credit dialog on app open. The walk report presents the moment your continued save lands in the overworld, as proper paged textboxes — each page waits for the A button (0.1.0's report could scroll past its first box).
- The credit waits for a quiet overworld moment; deferred steps simply retry at the next opportunity.
Which file do I need?
| File | Who it's for |
|---|---|
pokewalker-0.2.0.zip |
The mod — everyone needs this one. Launcher → MODS → Import mod .zip (or drop it into the app's folder / drag onto the window). Works on any build with the step bridge; dormant elsewhere. |
gen1recomp-android.apk |
Android: the full game with the step bridge. No mod fused — import pokewalker-0.2.0.zip after installing. (Mods ship separately on purpose: a mod baked into the app is read-only, so the mod manager can never delete or cleanly upgrade it.) |
iOS is build-it-yourself from source (the original project's convention): the pokewalker-bridges branch (import the mod zip after building), with walkthroughs in docs/ios-install.md / docs/android-install.md.
The APK contains no ROM or game data — the game rebuilds everything from your own verified cartridge dump.
Source & provenance
Buildable source for both platforms: pokewalker-bridges, forked from bryanthaboi/gen1recomp dev @ eef6d8a. The iOS bridge was merged into mainline via bryanthaboi/gen1recomp#452.
How it counts
- iOS: Apple Health (read-only Steps) — full step history since last sync, including Apple Watch.
- Android: the phone's hardware step counter — no Health/Fit app needed, counts while the game is closed. Android 10+ shows a Physical activity prompt on first enable. Steps between a reboot and the next sync aren't credited (the counter resets; the bridge re-anchors honestly).
Opt-in (SYNC STEPS defaults off), 10/20/50 steps-per-EXP, lead-mon or party split, EXP applied through the engine's own growth curves. modkit validate/lint clean; 19/19 suite checks; full ROM-free CI reproduction green; the zip is a reproducible modkit pack.