Skip to content

GoldenEye Recomp Native XACT Music Fix v2.0.0

Choose a tag to compare

@mrfox-1 mrfox-1 released this 22 Jul 22:01
· 11 commits to main since this release

Native XACT music repair

Version 2 replaces the original external-WAV workaround with a fully native implementation using GoldenEye's existing music.xwb, music.xsb, and music.xgs banks.

Fixed

  • 007 watch/pause-menu theme
  • Mission Select music after abort, failure, and completion
  • Control elevator/X-track music
  • Caverns elevator/X-track music
  • Correct elevator or primary level cue after closing the watch
  • Stale elevator state after mission restart

Install

  1. Install the official GoldenEye Recomp v1.2.4 Windows release.
  2. Back up its existing GoldenEye.exe.
  3. Extract this release ZIP and replace GoldenEye.exe.
  4. Keep the original assets folder and runtime DLLs in place.

No WAV extraction is required. No game audio, music bank, ROM, XEX, texture, or other game asset is distributed.

Source

The cumulative open-source patch is attached as native-xact-audio-v2.0.0.patch and is also submitted upstream in PR #114.

Maintained source branch: mrfox-1:agent/restore-watch-music

Checksums

  • GoldenEye.exe: BA03970DD0B9746C63A7F2C6B25FCB335AB30D90E910601E38827766DDB828E2
  • Windows ZIP: FC46DEBF5257E2B059A2716B8256FF171571AA1DE4E595F8B525772209C24816
  • Source patch: 914429378FA43951A1F3921B08D01BD679D079EE6689D991527A582F2F3CF133

This is an unofficial community fix tested with GoldenEye Recomp 1.2.4 for Windows x64.