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GoldenEye Recomp Community Fixes v2.2.2

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@mrfox-1 mrfox-1 released this 05 Aug 01:00
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GoldenEye Recomp Community Fixes v2.2.2

This update fixes native music continuity while retaining every repair and runtime file from v2.2.1.

Fixed

  • Closing the 007 watch now resumes the interrupted level music from its exact playback position instead of restarting it.
  • Opening the watch inside a Control or Caverns elevator pauses and resumes the elevator cue from its exact position.
  • Exiting an elevator resumes the underlying level theme from where it stopped.
  • Re-entering an elevator intentionally starts its elevator theme from the beginning, matching the original N64 state-machine behavior.

The implementation pauses and resumes the existing native XACT cue object. It does not extract, bundle, or separately mix any music.

Also included

  • Mission Select, Control elevator, Caverns elevator, and 007 watch music repairs
  • Tank mouse aiming
  • Original delayed dead-body fades
  • Enhanced Frigate water and horizon repair
  • Multiplayer menu crash repair
  • Matching ReXGlue, Tracy, Vulkan, and Microsoft runtime DLLs

Install

Extract every file in the Windows x64 ZIP into a normal GoldenEye Recomp 1.2.4 Windows folder and replace the existing executable and DLLs when prompted. Keep the existing assets folder beside GoldenEye.exe.

No game data or audio is included.

Checksums

  • Windows x64 ZIP: 8515867F0776CB8FBD1F3F96E6F5BE5D9E2CF7C988CA7833245268A11850DB77
  • Cumulative source patch: DE6B7038BC9EB78058CF4060F4A9FF602AD82516A3075BE87CEC13E7973CCF1E