GoldenEye Recomp Community Fixes v2.2.2
This update fixes native music continuity while retaining every repair and runtime file from v2.2.1.
Fixed
- Closing the 007 watch now resumes the interrupted level music from its exact playback position instead of restarting it.
- Opening the watch inside a Control or Caverns elevator pauses and resumes the elevator cue from its exact position.
- Exiting an elevator resumes the underlying level theme from where it stopped.
- Re-entering an elevator intentionally starts its elevator theme from the beginning, matching the original N64 state-machine behavior.
The implementation pauses and resumes the existing native XACT cue object. It does not extract, bundle, or separately mix any music.
Also included
- Mission Select, Control elevator, Caverns elevator, and 007 watch music repairs
- Tank mouse aiming
- Original delayed dead-body fades
- Enhanced Frigate water and horizon repair
- Multiplayer menu crash repair
- Matching ReXGlue, Tracy, Vulkan, and Microsoft runtime DLLs
Install
Extract every file in the Windows x64 ZIP into a normal GoldenEye Recomp 1.2.4 Windows folder and replace the existing executable and DLLs when prompted. Keep the existing assets folder beside GoldenEye.exe.
No game data or audio is included.
Checksums
- Windows x64 ZIP:
8515867F0776CB8FBD1F3F96E6F5BE5D9E2CF7C988CA7833245268A11850DB77 - Cumulative source patch:
DE6B7038BC9EB78058CF4060F4A9FF602AD82516A3075BE87CEC13E7973CCF1E