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Funkin' Reworked project (The name is FridayCodeBeta, still FNF™)

This project is only a "fan game" of public code, and it is not necessary to recompile it, downloading the stable version of Windows/Linux/MacOS is enough, Android is not yet contemplated.

IMPORTANT / README

Yay, there's basically nothing to post right now, since all the code is a bit dying, so the stable version will be out soon uwu....

CREDITOS PAPU!!!

FunkinCrew Team

Mah boi team

uhhh, no one else yay

Special Thanks

  • Psych-Engine - The inspiration of this engine (and the cache system xd.)

TODO

  • Wiki
  • Original assets (mostly in own zones that don't include "Gameplay" and those necessary things, like an editor and that nonsense)
  • Better mods load/download

ISSUES

  • uh

How to Funkin'

  • To play Funkin' Code is really diferent, just open it and do anything you want

PREFERENCES

  • We made some preferences like "song-speed" to modify... uhm.... Song Speed?
  • Another one is "HealthBarSize", uhm yeah, healthbar size
  • The FPS options it's very very cool to put 30 FPS and cry
  • Volume master is a beta option, i just added it cus ninjamuffin99 already put it in the code (i swear)
  • Middlescroll middle scroll

MOD LOAD/CREATE

  • To load mods, just put 'em in mods/ AND open the game or just download it and put the .zip in mods/

How to mod (50 % compatible rn)

  • To make mods you can press 7 in Main menu, and it open debug menu (like psych engine), run MODMAKERSTUDIO option to init da maker studio
  • It makes a directory in your game, like mods/My-Mod/ and if you want, use a IDE Editor text (like VisualStudioCode) and make it
  • SEE THE WIKI FOR HOW TO USE ALL MODS, THIS IS JUST DUMB SUMMARY

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Funkin' Code / Funkin' Reworked is a public open source engine based on Friday Night Funkin' original code

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