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Support for HDR backbuffers if supported by the display
Support for high DPI monitors
IMGDFPendingRenderSettingsChange interface for atomically changing multiple render settings in one go
GetCurrentOutputHDRDisplayInfo method to IMGDFRenderSettingsManager to query HDR parameters from the current display
Crash uploader now uses presigned urls so no keys are included in game configs.
Setting for specifying github support urls instead of email
gameUid url param to the end of queries for game updates to enable dynamic endpoints to serve per-game responses
Buffered raw input for mouse & keyboard events for better high DPI mouse performance.
CreateHttpRequest, CreateHttpRequestGroup, CreateWebSocket, CreateWebServer methods on IMGDFSimHost, enabling games to make network requests and serve responses.
Fixes
Better handling of window moving/resizing/fullscreen-window transitions
Inconsistency in user dir creation across core & gamesmanager
Minidump generation by moving it over the GamesManager process
Improved reliability of core log flushing when encountering an error
VFS no longer builds a static copy of the filesystem tree, providing better query/traversal performance.
Lifetime/resource management issues with VFS files
Updates
Replaced all old custom built vendor dependencies with up-to-date versions from vcpkg (replaced jsoncpp with nlohmann/json & unittest++ with gtest)