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Releases: mstan/ZeroRacersVirtualBoyRecomp

Zero Racers Recompiled 0.0.3

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@mstan mstan released this 11 Sep 01:05

Zero Racers Recompiled 0.0.3 bundles color mod 0.2.1, with warm yellow repair
lanes and animated repair beams. The tunnel keeps the default cool silver;
the duplicate silver selector has been removed. Original red remains the
default, and the color mod is opt-in.

Download and play

  1. Download ZeroRacersVirtualBoyRecomp-windows-x64.zip and extract everything.
  2. Run ZeroRacersVirtualBoyRecomp.exe, choose your own extracted Zero Racers
    Switch Online .vb cartridge, and press Play.
  3. For color, open Mods, choose Install .vbmod, select the included
    zero-racers-full-color-0.2.1.vbmod, then enable Wireframe color.

The separate .vbmod download is the same package included in the ZIP.
Installing it alone leaves color disabled. Disable Wireframe color at any
time to restore native red. SHA256SUMS.txt covers both downloads.

Required ROM: 1,048,576 bytes, CRC32 71553796, SHA-256
47421cd82dfd414d042d2f7f9db51e657d414d4ddfa46887efb544029fa11ce7.
No ROM is included or patched.

Included features

  • Silver tunnels, distinct machine/NPC colors, colored menus and HUDs, and
    yellow repair lanes and beams.
  • Native line positions, thickness, black gaps, stereo geometry and brightness
    are preserved.
  • recomp-ui launcher, ROM selection, persistent settings, saves, in-game
    settings, and interpreter fallback.
  • SDL controller support with D-pad or left-stick steering, right-stick input
    for the Virtual Boy's right D-pad, face buttons, shoulders and Start/Select.
    Select your controller in the launcher; defaults, remapping and deadzones
    are available.

Updating

Close the game and extract the new ZIP into the existing installation. Keep
vbrecomp.cfg, keybinds.ini, saves/ and mods/. Install the new 0.2.1 mod
package through Mods to update an existing color installation. Existing
preferences are preserved; no personal settings or saves are bundled.

Validation

The focused repair comparison covers the opening and two native repair-beam
animation phases in both eyes. CPU state, WRAM, VRAM, native images, visible
masks and brightness match with color off/on. The native repair flag activates
and damage decreases during the captured repair effect. Earlier menu, driving,
controller and independent-oracle checks cover the existing functionality.

The color package remains experimental; every course and model variant has
not been individually reviewed. See docs/MODS-AND-COLOR.md for screenshots
and comparison reports. build-info.json identifies source commits and hashes.

Zero Racers Recompiled 0.0.1

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@mstan mstan released this 10 Sep 21:38

First Windows x64 release of Zero Racers Recompiled, with the shared Virtual
Boy recomp-ui launcher and original red graphics.

Download and play

  1. Download ZeroRacersVirtualBoyRecomp-windows-x64.zip and extract everything.
  2. Run ZeroRacersVirtualBoyRecomp.exe, select your own extracted Zero Racers
    Switch Online .vb cartridge, and press Play.
  3. Configure controls and display/audio preferences in the launcher. Escape
    opens settings during play.

Required ROM: 1,048,576 bytes, CRC32 71553796, SHA-256
47421cd82dfd414d042d2f7f9db51e657d414d4ddfa46887efb544029fa11ce7.
No ROM is included. SHA256SUMS.txt verifies the download.

Included

  • Native V810-to-C recompilation with interpreter fallback for uncovered code.
  • Virtual Boy theme, Zero Racers thumbnail, persistent settings, controller
    configuration, in-game settings, mod management and save persistence.
  • Original red rendering with stereo display support.
  • Player build without TCP debug tools; developer source provides TCP control,
    an independent Beetle oracle, and repeatable comparison tools.

Color enhancement is a separate follow-up; no color mod is included.

Validation

  • 39-checkpoint driving route through frame 4,000 matches the independent
    oracle across CPU, memory, devices, both eyes, presentation and audio.
  • 41-checkpoint menu/start route through frame 2,400 has zero pixel differences
    in both eyes; 16 host presentation captures also match.
  • Determinism, interpreter equivalence, deliberate fault detection, TCP,
    saves, keyboard/in-game UI and Mario's Tennis regression checks pass.

These are the tested routes, not a claim that every course and mode is covered.
The ZIP's build-info.json records source commits and binary hashes. See the
README for clean source setup and developer tools.