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Zero Racers Recompiled 0.0.1

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@mstan mstan released this 10 Sep 21:38
· 7 commits to main since this release

First Windows x64 release of Zero Racers Recompiled, with the shared Virtual
Boy recomp-ui launcher and original red graphics.

Download and play

  1. Download ZeroRacersVirtualBoyRecomp-windows-x64.zip and extract everything.
  2. Run ZeroRacersVirtualBoyRecomp.exe, select your own extracted Zero Racers
    Switch Online .vb cartridge, and press Play.
  3. Configure controls and display/audio preferences in the launcher. Escape
    opens settings during play.

Required ROM: 1,048,576 bytes, CRC32 71553796, SHA-256
47421cd82dfd414d042d2f7f9db51e657d414d4ddfa46887efb544029fa11ce7.
No ROM is included. SHA256SUMS.txt verifies the download.

Included

  • Native V810-to-C recompilation with interpreter fallback for uncovered code.
  • Virtual Boy theme, Zero Racers thumbnail, persistent settings, controller
    configuration, in-game settings, mod management and save persistence.
  • Original red rendering with stereo display support.
  • Player build without TCP debug tools; developer source provides TCP control,
    an independent Beetle oracle, and repeatable comparison tools.

Color enhancement is a separate follow-up; no color mod is included.

Validation

  • 39-checkpoint driving route through frame 4,000 matches the independent
    oracle across CPU, memory, devices, both eyes, presentation and audio.
  • 41-checkpoint menu/start route through frame 2,400 has zero pixel differences
    in both eyes; 16 host presentation captures also match.
  • Determinism, interpreter equivalence, deliberate fault detection, TCP,
    saves, keyboard/in-game UI and Mario's Tennis regression checks pass.

These are the tested routes, not a claim that every course and mode is covered.
The ZIP's build-info.json records source commits and binary hashes. See the
README for clean source setup and developer tools.