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Zero Racers Recompiled 0.0.1
First Windows x64 release of Zero Racers Recompiled, with the shared Virtual
Boy recomp-ui launcher and original red graphics.
Download and play
- Download ZeroRacersVirtualBoyRecomp-windows-x64.zip and extract everything.
- Run ZeroRacersVirtualBoyRecomp.exe, select your own extracted Zero Racers
Switch Online.vbcartridge, and press Play. - Configure controls and display/audio preferences in the launcher. Escape
opens settings during play.
Required ROM: 1,048,576 bytes, CRC32 71553796, SHA-256
47421cd82dfd414d042d2f7f9db51e657d414d4ddfa46887efb544029fa11ce7.
No ROM is included. SHA256SUMS.txt verifies the download.
Included
- Native V810-to-C recompilation with interpreter fallback for uncovered code.
- Virtual Boy theme, Zero Racers thumbnail, persistent settings, controller
configuration, in-game settings, mod management and save persistence. - Original red rendering with stereo display support.
- Player build without TCP debug tools; developer source provides TCP control,
an independent Beetle oracle, and repeatable comparison tools.
Color enhancement is a separate follow-up; no color mod is included.
Validation
- 39-checkpoint driving route through frame 4,000 matches the independent
oracle across CPU, memory, devices, both eyes, presentation and audio. - 41-checkpoint menu/start route through frame 2,400 has zero pixel differences
in both eyes; 16 host presentation captures also match. - Determinism, interpreter equivalence, deliberate fault detection, TCP,
saves, keyboard/in-game UI and Mario's Tennis regression checks pass.
These are the tested routes, not a claim that every course and mode is covered.
The ZIP's build-info.json records source commits and binary hashes. See the
README for clean source setup and developer tools.