Repository navigation
Zero Racers v0.0.5
F7 now opens a twelve-slot save-state browser with thumbnails and timestamps. F8 opens a visual rewind filmstrip. Menus pause the game and audio; selection only changes the running game when committed.
Download ZeroRacersVirtualBoyRecomp-windows-x64.zip and extract the entire package. The raw EXE is also supplied for existing installations. Select your own supported Zero Racers cartridge; no ROM is included.
- F7: arrows select, S saves, Enter loads, Escape cancels.
- F8: Left/Right scrub, Enter resumes at the selected point, Escape cancels.
- Controller: Select+R for states, Select+L for rewind; A selects/loads, X saves, B cancels.
- Default presentation shows one eye. Rewind defaults to 32 snapshots every six frames and is configurable in Settings. F5/F6 quick save/load remain available.
- Optional color remains off by default. Netplay is not included.
Keep vbrecomp.cfg, saves/ and mods/ when updating. Execution snapshots are build-specific and older states may be rejected; native cartridge progress is protected separately.
Gameplay and the F7/F8 interface were approved by the owner. Final production EXE checks passed 7/7 runtime tests and 8 Windows key-event GUI checks, including current-build save/load, modal pause and rewind. The extracted package completed the existing 4,000-frame driving route with the qualified RAM hash, 888,519,839 native instructions and zero interpreter fallback; both-eye presentation and audio synthesis remained enabled. Earlier combined qualification covered independent both-eye pixels, machine state, stereo PCM, native-save safety and stock/color lifecycle behavior; see the framework ledger for its precise scope. No new overall performance gain is claimed for the final UI.
Game source: c5f0c6b521ff1fdbf8cadc11352ee5e266d038b6.
Framework: dbceeb5fb04974f5d7ced300957b57e29b5e9f6d.
See qualification.json, SHA256SUMS.txt and the ZIP's build-info.json.