Fix double call of session destroy. - #3352
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The scenario goes like this: * `destroy` func is included in `sessionCleanup` and returned to the session manager * If `(m *Manager) Stop() ..` is called first then the `SessionManager` still holds the function * If `SessionManager` starts to cleanup session it calls the destroy func which was already called And we get a close of a closed channel bringing the node down. To fix this we now: * Check if the session hasn't been cleaned up, if so function call does nothing. * Wrap `close` in sync.Once just for good measure.
tomasmik
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Waldz,
alvatar,
eugenegoncharuk,
mdomasevicius,
soffokl,
tadaskay and
vkuznecovas
May 4, 2021 07:52
vkuznecovas
approved these changes
May 4, 2021
mdomasevicius
approved these changes
May 5, 2021
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The scenario goes like this:
destroyfunc is included insessionCleanupand returned to the session manager(m *Manager) Stop() ..is called first then theSessionManagerstill holds the functionSessionManagerstarts to cleanup session it calls the destroy func which was already calledAnd we get a close of a closed channel bringing the node down.
To fix this we now:
closein sync.Once just for good measure.Closes: #3351
Closes: #3310