-
Notifications
You must be signed in to change notification settings - Fork 23
Catch Rates
By default, all raid bosses have a 100% catch rate, however this can be changed in the config or per-raid boss.
If you are planning on setting a lower catch rate, I recommend seeing below some additional things you can do to either make it more exciting or appropriately compensate players who fail the catch roll.
You can set scripts which will dynamically modify the catch rate depending on certain events during the raid battle. For example, you can set the number of lives a player has to 3 and the base catch rate to 50%, but every time they faint the catch rate is reduced.
You can also create a custom addon which utilises the Modify Catch Rate event with your own implementation.
The catching charm has a cobblemonraiddens:catch_boost data component which adds a multiplicative bonus to the catch rate of raid bosses, allowing them to selective increase their odds on desirable raid bosses. By default, this is part of the bonus loot table (see below) but you can implement this in whatever way you want.
You can provide additional loot in loot tables specifically for players who failed their catch roll. It is important to note this bonus is only applied for failed catch rolls due to the catch rate, and will not apply if they lose by other means, such as max_catches, the Survivor Loot Distribution or failing to meet the damage threshold requirements. Refer to Loot & Loot Tables for implementation details.
- Game Mechanics
- Customisation
- For Developers
- Archived