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Fix for CCD Upload Issue with Packed Separately Bundles
Diagnostic Callbacks no longer fail generating event information.
DownloadDependenciesAsync now only checks bundle cached status once, and treats a cached bundle with no CRC checks as a noop. The goal with this fix is to reduce IO usage on startup.
Asset dependency validation to log build error when asset contains invalid reference
Added unity version check for code that relies on profiler support
[1.26.1] - 2025-06-27
Fixed issue where pink material was duplicated in every Asset Bundle. Note: this could force a rebuild of all asset bundles.
Fixed an issue where when an Addressable scene was unloaded because a new scene was loaded using LoadSceneMode.Single it was not decremented in the number of scenes loaded in the profiler.