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Fixed issue where custom asset providers set in Addressable Asset Settings UI aren't being used.
Fixed issue where duplicated assets savings in summary tab of the build report is incorrect.
Moved AddressableAssetEntryTreeViewState into the UnityEditor.AddressableAssets namespace to fix compile errors in user code.
Fixed Add Report... and Add Report From Folder... in the Addressables Report window so they now add reports properly.
Fixed an issue where when an Addressable scene was unloaded because a new scene was loaded using LoadSceneMode.Single it was not decremented in the number of scenes loaded in the profiler.