Skip to content

2.7.0

Choose a tag to compare

@Needle-Mirror-Bot Needle-Mirror-Bot released this 01 Aug 23:00

[2.7.0] - 2025-07-30

  • Fixed issue where strikethrough appears on labels when reordering addressables labels in the labels window.
  • Changed GetDownloadSizeAsync to actually use an AsyncOperation and run the calculation as part of a coroutine.
  • Fix for CCD Upload Issue with Packed Separately Bundles.
  • Fixed an issue where you weren't able to assign Sprites in a AssetReferenceAtlasedSprite if the Atlas was a variant.
  • Fixed an issue when "Use Defaults" was selected for a Group. When building for Android the local settings were used for remote groups. This effectively disabled caching.
  • Fixed an issue where Profiler runtime data was not stripped for non-development builds.
  • Improved memory usage when using binary catalogs.
  • Improved performance of the Addressable Groups editor window for large projects - this should be noticable when first launching the window, and when searching for assets.
  • Fixed an issue where the Addressables Profiler Module would not work properly when using a standalone Profiler process.
  • Fix an issue where Custom group settings were not correctly applied to built-in bundles.
  • Revert name change to prevent gameobject warning on group Rename
  • Added Preserve attribute to prevent stripping of RuntimePath property