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Fixed issue where strikethrough appears on labels when reordering addressables labels in the labels window.
Changed GetDownloadSizeAsync to actually use an AsyncOperation and run the calculation as part of a coroutine.
Fix for CCD Upload Issue with Packed Separately Bundles.
Fixed an issue where you weren't able to assign Sprites in a AssetReferenceAtlasedSprite if the Atlas was a variant.
Fixed an issue when "Use Defaults" was selected for a Group. When building for Android the local settings were used for remote groups. This effectively disabled caching.
Fixed an issue where Profiler runtime data was not stripped for non-development builds.
Improved memory usage when using binary catalogs.
Improved performance of the Addressable Groups editor window for large projects - this should be noticable when first launching the window, and when searching for assets.
Fixed an issue where the Addressables Profiler Module would not work properly when using a standalone Profiler process.
Fix an issue where Custom group settings were not correctly applied to built-in bundles.
Revert name change to prevent gameobject warning on group Rename
Added Preserve attribute to prevent stripping of RuntimePath property