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A warning will now appear if you have a query involving Simulate while ignoring enabled state with EntityQueryOptions.IgnoreComponentEnabledState in the prediction loop.
Changed
Removed ENABLE_HOST_MIGRATION define which hid the host migration feature, it's now enabled by default. This also enables by default the NetworkStreamIsReconnected component which works without host migration.
Refactor host migration API
Removed MigrateDataToNewServerWorld/ConfigureClientAndConnect helper functions. They'll be in the docs and sample instead.
Renamed HostMigrationUtility->HostMigrationData and in that class renamed Get/SetHostMigrationData to Get/Set (class only contains data methods) with parameters reflecting directionality of data buffer and world. Removed TryGetHostMigrationData, use Get instead (native list version).
Removed DataStorageMethod as it no only has one enum value.
The ghost component serialization method in the host migration feature changed to a much better performing one.
Fixed
Issue where PreparePredictedData was not being called on GhostPlayableBehaviour, breaking GhostAnimationController functionality.
Issue where NetCodeConfig.EnableClientServerBootstrap was not visible within the NetCodeConfig.
Issue when running a webgl player where you could not connect or receive connections from non-webgl platform players.