5.1.7
Needle Engine
- AR: scenes now stay anchored to the real world (WebXR anchors, on by default) — placement survives tracking loss and keeps user adjustments; falls back to plain placement where unsupported
- XR: clearer error when the device or browser blocks AR/VR (instead of a misleading "configuration not supported")
- SSR: fixed builds in SvelteKit, Next.js and Nuxt ("Entry module cannot be external") and a
navigatorcrash during server-side rendering - Vite: hint for PRO licenses on multi-team Needle Cloud accounts, and guidance for a known Rolldown crash in Vite 8.1
- Updated MaterialX to 1.7.4 (instancing transforms in nodegraph functions, stable glossy reflections with prefiltered KTX2 environments)
Unity Integration
- WebXR component: Use XR Anchor is now enabled by default for new components and scene templates. Existing scenes keep their saved value — enable the checkbox to opt in.
Links
Download for Unity • Download for Blender • Documentation • API • Live Samples