5.1.8
Needle Engine
- Docs: clarified VR teleport targeting — the teleport ray hits rendered meshes, not physics colliders, so a teleport target needs a visible mesh but no collider
Unity Integration
- CLI / CI: headless batch exports can now verify the license non-interactively with a
NEEDLE_CLOUD_TOKENenvironment variable or-tokenargument, without an interactive browser login (required on build machines where no browser is available) - CLI / CI: fixed headless builds wrongly stopping with "required software not installed" — the Node.js / npm detection now completes before the build proceeds (it previously raced the build and reported a false negative)
- CLI / CI: project-validation problems and build failures are now logged with actionable messages in batch mode instead of trying to open editor windows (which failed or threw in headless), so CI failures are debuggable
- XR: added inspector warnings on controller components — flags when no WebXR component exists in the scene, and when WebXR will add a second, competing controller-movement handler at runtime (with a one-click fix)
Links
Download for Unity • Download for Blender • Documentation • API • Live Samples