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6.0.0-alpha.3

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@marwie marwie released this 13 Aug 13:54
· 8 commits to main since this release

Needle Engine

  • Add: exportAsGLTF onlyVisible option to export only the visible objects
  • Add: PostProcessing.enabled to toggle the whole postprocessing stack at runtime
  • Add: object layers can be set by name, not only by Unity layer index
  • Fix: mirrored and negatively-scaled instances render correctly (NE-7069)
  • Fix: XR hand and controller models render in both eyes again
  • Fix: custom XR hand models are visible again, and showHandModels reliably shows/hides them
  • Fix: instantiated lights keep their targets and no longer leak into exports
  • Fix: lower memory use over time — destroyed and detached objects (cloned textures, physics colliders, objects removed via the raw three.js API) are no longer pinned alive by engine registries
  • Fix: AR passthrough hides the scene background across all camera clear-flag modes
  • Change: SyncedRoom warns (in dev) when a URL parameter overrides the component's roomName

Unity Integration

  • Drag splat files into the scene or hierarchy to create a GaussianSplat
  • GaussianSplat inspector shows splat count and content size
  • More robust splat preview (progress dialog, outlier-proof bounds, shared cache)
  • Person-scale reference in the AR placement gizmo

Links

Download for UnityDownload for BlenderDocumentationAPILive Samples