·
8 commits
to main
since this release
Needle Engine
- Add:
exportAsGLTFonlyVisibleoption to export only the visible objects - Add:
PostProcessing.enabledto toggle the whole postprocessing stack at runtime - Add: object layers can be set by name, not only by Unity layer index
- Fix: mirrored and negatively-scaled instances render correctly (NE-7069)
- Fix: XR hand and controller models render in both eyes again
- Fix: custom XR hand models are visible again, and
showHandModelsreliably shows/hides them - Fix: instantiated lights keep their targets and no longer leak into exports
- Fix: lower memory use over time — destroyed and detached objects (cloned textures, physics colliders, objects removed via the raw three.js API) are no longer pinned alive by engine registries
- Fix: AR passthrough hides the scene background across all camera clear-flag modes
- Change:
SyncedRoomwarns (in dev) when a URL parameter overrides the component'sroomName
Unity Integration
- Drag splat files into the scene or hierarchy to create a
GaussianSplat GaussianSplatinspector shows splat count and content size- More robust splat preview (progress dialog, outlier-proof bounds, shared cache)
- Person-scale reference in the AR placement gizmo
Links
Download for Unity • Download for Blender • Documentation • API • Live Samples