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MDK in C# and SDL3 1.0.0 beta 4

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@github-actions github-actions released this 09 Oct 11:56
· 10 commits to main since this release

Beta. You need the original MDK game data (GOG or Steam); nothing from the game is included.

Changes since 1.0.0 beta 3

  • VR viewer (phone, Cardboard-like): Options > 3D Stereo > Mode "VR viewer (phone)", --stereo=vr.
    • Each eye pre-distorted against the lens; HUD and menus kept to the middle.
    • Head tracking (Options > 3D Stereo): the phone's gyroscope turns the view.
    • On the desktop: full side by side for PC VR / 3D glasses.
  • Gamepads (Xbox, PlayStation, Switch, Bluetooth pads; desktop and Android):
    • Options > Gamepad: look sensitivity and inversion, rebindable buttons (Start stays pause).
    • Options > Keyboard & mouse: the former Controls page.
  • Linux ARM64 build (Raspberry Pi 5, ARM handhelds).
  • Steam Deck: how to run the Linux build (README).
  • mdk --help lists the options.

Not yet tested on real hardware: the gyroscope's directions, the lens correction's strength, the ARM64 build, the Steam Deck.

Downloads

Platform File
Windows x64 mdk-win-x64.zip
Linux x64 mdk-linux-x64.tar.gz (HD textures need libcurl)
Linux ARM64 mdk-linux-arm64.tar.gz
macOS (Apple silicon) mdk-osx-arm64.zip
Android mdk-android.apk

Android: debug-signed — uninstall the previous version before installing (this removes the copied game files and saves).

Features, screenshots and modding: README, docs/modding.md.