Neo Angband 0.20.0
Pre-releaseWhat you can download
| Platform | File |
|---|---|
| Windows (installer) | Neo Angband Setup 0.20.0.exe |
| Windows (portable, one file) | Neo Angband-0.20.0-portable.exe |
| macOS | .dmg, or the .zip if you prefer to unpack it yourself |
| Linux | .AppImage (no install), .deb, or .tar.gz |
| Self-hosting | neo-angband-web-0.20.0.zip - static files, any web server |
The portable Windows build and the AppImage need no installer:
download, run, and the game keeps its saves in a folder beside itself.
These builds are not code-signed
There is no Apple Developer identity or Windows certificate behind this
project yet, so your OS blocks the first launch.
Windows is one click: SmartScreen says "Windows protected your PC",
choose More info then Run anyway.
macOS is not one click, and the dialog it shows you does not contain the
way through - it offers only Done and Move to Trash. Do this:
- Drag the app out of the
.dmg, then double-click it and press Done
on the refusal. This step is required: it is what makes the permission
below appear, and it expires about an hour later. - Open System Settings -> Privacy & Security and scroll to
Security, near the bottom. - Press Open Anyway on the line naming Neo Angband, authenticate, and
launch it again.
Or, the same decision in one command:
xattr -d com.apple.quarantine "/Applications/Neo Angband.app"
The old right-click -> Open trick does NOT work: Apple removed that
bypass in macOS 15 Sequoia.
On Apple Silicon take the arm64 build. The x64 one is for Intel Macs,
not a fallback - Apple is withdrawing Rosetta 2, so on a current Mac it is
likelier to refuse to launch than to run slowly.
If that trade is not one you want to make, build it yourself -
docs/INSTALL.md - or play in the browser, which needs no trust decision.
Your save
Saves survive an update. Every save-format change ships the conversion that
reads the version before it, and a save this build cannot open is left
untouched rather than replaced.
Current state of the project at version 0.20.0 - the initial public alpha
release.
Added
- A TypeScript port of Angband 4.2.6, checked against the original C down
to message text and screen layout. Parity is measured rather than merely
asserted: the port is diffed against thousands of levels generated by the
real compiled C, across a battery of statistical tests. See
docs/PARITY.md. - Web-first, desktop-best. Play in any current browser, install it as an
offline PWA, self-host it as static files, or run it as a desktop app for
Windows, macOS and Linux - all from the same build. The desktop build is the
recommended way to play: real saves in a real folder, no network, no browser
reclaiming its storage. - Moddable by construction, and it ships no mods. The base game is itself
a content pack. Declarative, schema-validated packs for content,
Linoleum-style tile packs, and sandboxed scripted plugins for the exotic -
all installing through the same verified route as any third-party mod. See
docs/MODS.md. - The Borg, a faithful port of Angband's automatic player, riding the mod
API as its own completeness proof. - Deterministic and seeded generation throughout, with a save format built
to survive modular content.
Found something that does not match Angband 4.2.6? Open an issue or come and say so in the Discord.