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Neo Angband 0.27.2

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@github-actions github-actions released this 22 Aug 20:58
· 2789 commits to master since this release

What you can download

Platform File
Windows (installer) Neo Angband Setup 0.27.2.exe
Windows (portable, one file) Neo Angband-0.27.2-portable.exe
macOS .dmg, or the .zip if you prefer to unpack it yourself
Linux .AppImage (no install), .deb, or .tar.gz
Self-hosting neo-angband-web-0.27.2.zip - static files, any web server

The portable Windows build and the AppImage need no installer:
download, run, and the game keeps its saves in a folder beside itself.

These builds are not code-signed

There is no Apple Developer identity or Windows certificate behind this
project yet, so your OS blocks the first launch.

Windows is one click: SmartScreen says "Windows protected your PC",
choose More info then Run anyway.

macOS is not one click, and the dialog it shows you does not contain the
way through
- it offers only Done and Move to Trash. Do this:

  1. Drag the app out of the .dmg, then double-click it and press Done
    on the refusal. This step is required: it is what makes the permission
    below appear, and it expires about an hour later.
  2. Open System Settings -> Privacy & Security and scroll to
    Security, near the bottom.
  3. Press Open Anyway on the line naming Neo Angband, authenticate, and
    launch it again.

Or, the same decision in one command:
xattr -d com.apple.quarantine "/Applications/Neo Angband.app"

The old right-click -> Open trick does NOT work: Apple removed that
bypass in macOS 15 Sequoia.

On Apple Silicon take the arm64 build. The x64 one is for Intel Macs,
not a fallback - Apple is withdrawing Rosetta 2, so on a current Mac it is
likelier to refuse to launch than to run slowly.

If that trade is not one you want to make, build it yourself -
docs/INSTALL.md - or play in the browser, which needs no trust decision.

Your save

Saves survive an update. Every save-format change ships the conversion that
reads the version before it, and a save this build cannot open is left
untouched rather than replaced.


An install-clarity and defaults release: picking (I)nstall locally now lays
out the desktop-vs-browser tradeoff before committing to either, and a new
character starts able to sell to stores instead of needing to find the birth
options page first.

Added

  • "(I)nstall locally" now opens a choice screen first instead of going
    straight to the browser's PWA install page. It lays out the desktop app and
    the installed-PWA path side by side - platform list, update mechanism, the
    desktop's real mods folder versus the PWA's offline service-worker cache,
    and the desktop build's current lack of code signing - so the player picks
    a platform before committing to either download. Picking the desktop app
    opens the Releases page in the real browser; picking the PWA path continues
    into the existing install screen unchanged.

Changed

  • A new character now starts with selling enabled. Core's birth_no_selling
    option still exists and still works exactly as upstream describes it - it
    can be turned back on at birth, or made the permanent default again through
    a customized_birth_options.txt line - but the shipped default flips from
    upstream's own ON to OFF, so a new player is not silently locked out of
    every shop until they find the birth options page. See
    docs/PARITY.md ("Accepted: birth_no_selling defaults to
    off in core") for the parity accounting.

Found something that does not match Angband 4.2.6? Open an issue or come and say so in the Discord.