Neo Angband 0.27.2
Pre-releaseWhat you can download
| Platform | File |
|---|---|
| Windows (installer) | Neo Angband Setup 0.27.2.exe |
| Windows (portable, one file) | Neo Angband-0.27.2-portable.exe |
| macOS | .dmg, or the .zip if you prefer to unpack it yourself |
| Linux | .AppImage (no install), .deb, or .tar.gz |
| Self-hosting | neo-angband-web-0.27.2.zip - static files, any web server |
The portable Windows build and the AppImage need no installer:
download, run, and the game keeps its saves in a folder beside itself.
These builds are not code-signed
There is no Apple Developer identity or Windows certificate behind this
project yet, so your OS blocks the first launch.
Windows is one click: SmartScreen says "Windows protected your PC",
choose More info then Run anyway.
macOS is not one click, and the dialog it shows you does not contain the
way through - it offers only Done and Move to Trash. Do this:
- Drag the app out of the
.dmg, then double-click it and press Done
on the refusal. This step is required: it is what makes the permission
below appear, and it expires about an hour later. - Open System Settings -> Privacy & Security and scroll to
Security, near the bottom. - Press Open Anyway on the line naming Neo Angband, authenticate, and
launch it again.
Or, the same decision in one command:
xattr -d com.apple.quarantine "/Applications/Neo Angband.app"
The old right-click -> Open trick does NOT work: Apple removed that
bypass in macOS 15 Sequoia.
On Apple Silicon take the arm64 build. The x64 one is for Intel Macs,
not a fallback - Apple is withdrawing Rosetta 2, so on a current Mac it is
likelier to refuse to launch than to run slowly.
If that trade is not one you want to make, build it yourself -
docs/INSTALL.md - or play in the browser, which needs no trust decision.
Your save
Saves survive an update. Every save-format change ships the conversion that
reads the version before it, and a save this build cannot open is left
untouched rather than replaced.
An install-clarity and defaults release: picking (I)nstall locally now lays
out the desktop-vs-browser tradeoff before committing to either, and a new
character starts able to sell to stores instead of needing to find the birth
options page first.
Added
- "(I)nstall locally" now opens a choice screen first instead of going
straight to the browser's PWA install page. It lays out the desktop app and
the installed-PWA path side by side - platform list, update mechanism, the
desktop's real mods folder versus the PWA's offline service-worker cache,
and the desktop build's current lack of code signing - so the player picks
a platform before committing to either download. Picking the desktop app
opens the Releases page in the real browser; picking the PWA path continues
into the existing install screen unchanged.
Changed
- A new character now starts with selling enabled. Core's
birth_no_selling
option still exists and still works exactly as upstream describes it - it
can be turned back on at birth, or made the permanent default again through
acustomized_birth_options.txtline - but the shipped default flips from
upstream's own ON to OFF, so a new player is not silently locked out of
every shop until they find the birth options page. See
docs/PARITY.md ("Accepted: birth_no_selling defaults to
off in core") for the parity accounting.
Found something that does not match Angband 4.2.6? Open an issue or come and say so in the Discord.