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Neo Angband 0.30.0

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@github-actions github-actions released this 23 Aug 19:31
· 1399 commits to master since this release

What you can download

Platform File
Windows (installer) Neo Angband Setup 0.30.0.exe
Windows (portable, one file) Neo Angband-0.30.0-portable.exe
macOS .dmg, or the .zip if you prefer to unpack it yourself
Linux .AppImage (no install), .deb, or .tar.gz
Self-hosting neo-angband-web-0.30.0.zip - static files, any web server

The portable Windows build and the AppImage need no installer:
download, run, and the game keeps its saves in a folder beside itself.

These builds are not code-signed

There is no Apple Developer identity or Windows certificate behind this
project yet, so your OS blocks the first launch.

Windows is one click: SmartScreen says "Windows protected your PC",
choose More info then Run anyway.

macOS is not one click, and the dialog it shows you does not contain the
way through
- it offers only Done and Move to Trash. Do this:

  1. Drag the app out of the .dmg, then double-click it and press Done
    on the refusal. This step is required: it is what makes the permission
    below appear, and it expires about an hour later.
  2. Open System Settings -> Privacy & Security and scroll to
    Security, near the bottom.
  3. Press Open Anyway on the line naming Neo Angband, authenticate, and
    launch it again.

Or, the same decision in one command:
xattr -d com.apple.quarantine "/Applications/Neo Angband.app"

The old right-click -> Open trick does NOT work: Apple removed that
bypass in macOS 15 Sequoia.

On Apple Silicon take the arm64 build. The x64 one is for Intel Macs,
not a fallback - Apple is withdrawing Rosetta 2, so on a current Mac it is
likelier to refuse to launch than to run slowly.

If that trade is not one you want to make, build it yourself -
docs/INSTALL.md - or play in the browser, which needs no trust decision.

Your save

Saves survive an update. Every save-format change ships the conversion that
reads the version before it, and a save this build cannot open is left
untouched rather than replaced.


Added

  • The mod conflict report now includes a row for two or more mods that both
    provide the player's own tile. TileRegistry.playerTile already took the
    first non-null answer in load order; a later provider's opinion was
    silently discarded with nothing to show for it, unlike every other
    contested slot the report already covers.

Changed

  • Mod sizes now display as their exact byte count instead of a KiB/MiB
    approximation. Every size in the pipeline was already measured exactly;
    only the display step was rounding it.

Fixed

  • Text-entry prompts (including the mod install "Repository" prompt) now
    accept a pasted value, and no longer insert a character typed while
    composing text through an IME.
  • A session-only mod's consent now refreshes when a re-staged draft changes
    the archive's bytes, instead of carrying the original consent across the
    edit.

Found something that does not match Angband 4.2.6? Open an issue or come and say so in the Discord.