Neo Angband 0.33.0
Pre-releaseWhat you can download
| Platform | File |
|---|---|
| Windows (installer) | Neo Angband Setup 0.33.0.exe |
| Windows (portable, one file) | Neo Angband-0.33.0-portable.exe |
| macOS | .dmg, or the .zip if you prefer to unpack it yourself |
| Linux | .AppImage (no install), .deb, or .tar.gz |
| Self-hosting | neo-angband-web-0.33.0.zip - static files, any web server |
The portable Windows build and the AppImage need no installer:
download, run, and the game keeps its saves in a folder beside itself.
These builds are not code-signed
There is no Apple Developer identity or Windows certificate behind this
project yet, so your OS blocks the first launch.
Windows is one click: SmartScreen says "Windows protected your PC",
choose More info then Run anyway.
macOS is not one click, and the dialog it shows you does not contain the
way through - it offers only Done and Move to Trash. Do this:
- Drag the app out of the
.dmg, then double-click it and press Done
on the refusal. This step is required: it is what makes the permission
below appear, and it expires about an hour later. - Open System Settings -> Privacy & Security and scroll to
Security, near the bottom. - Press Open Anyway on the line naming Neo Angband, authenticate, and
launch it again.
Or, the same decision in one command:
xattr -d com.apple.quarantine "/Applications/Neo Angband.app"
The old right-click -> Open trick does NOT work: Apple removed that
bypass in macOS 15 Sequoia.
On Apple Silicon take the arm64 build. The x64 one is for Intel Macs,
not a fallback - Apple is withdrawing Rosetta 2, so on a current Mac it is
likelier to refuse to launch than to run slowly.
If that trade is not one you want to make, build it yourself -
docs/INSTALL.md - or play in the browser, which needs no trust decision.
Your save
Saves survive an update. Every save-format change ships the conversion that
reads the version before it, and a save this build cannot open is left
untouched rather than replaced.
Added
- Character history now exposes a write-time mod seam that can retain raw input
with a display-expansion marker, plus a display-time formatter shared by the
history screen and character dump. Unused seams preserve the faithful 4.2.6
stored text and rendering. - A mod can now decide the radius a blast is built from, through a new
projectionRadiushook on the behaviour seam (ModHooks). Core reads it in
computeProjectionbefore any grid is collected, and it is foldedchained,
so two mods narrowing one blast for two unrelated reasons both get their
narrowing. With no mod contributing one the member is absent and the radius is
used exactly as it was given, which is Angband 4.2.6's own behaviour: 4.2.6
sizes its damage-at-distance table bymax_rangeand never checks the radius
against it, so a radius above the maximum reaches distances the table has no
entry for. Upstream corrected that after the tag
(f0f6bd223,
upstream issue #6671); core
stays pinned to the tag and holds only the point at which the radius is
decided, and the correction ships as theupstream-catchupmod's
catchup.projectionsrule. The hook is RNG-free by contract - the radius
decides how many grids the blast collects, so a draw there would move the
stream by an amount that depends on the terrain.
Fixed
- Long capability descriptions and other scrollable table text now wrap instead
of being silently cut off at the edge of the terminal. Reported by neostryder.
Found something that does not match Angband 4.2.6? Open an issue or come and say so in the Discord.