Neo Angband 1.1.1
What you can download
| Platform | File |
|---|---|
| Windows (installer) | Neo Angband Setup 1.1.1.exe |
| Windows (portable, one file) | Neo Angband-1.1.1-portable.exe |
| macOS | .dmg, or the .zip if you prefer to unpack it yourself |
| Linux | .AppImage (no install), .deb, or .tar.gz |
| Self-hosting | neo-angband-web-1.1.1.zip - static files, any web server |
The portable Windows build and the AppImage need no installer:
download, run, and the game keeps its saves in a folder beside itself.
These builds are not code-signed
There is no Apple Developer identity or Windows certificate behind this
project yet, so your OS blocks the first launch.
Windows is one click: SmartScreen says "Windows protected your PC",
choose More info then Run anyway.
macOS is not one click, and the dialog it shows you does not contain the
way through - it offers only Done and Move to Trash. Do this:
- Drag the app out of the
.dmg, then double-click it and press Done
on the refusal. This step is required: it is what makes the permission
below appear, and it expires about an hour later. - Open System Settings -> Privacy & Security and scroll to
Security, near the bottom. - Press Open Anyway on the line naming Neo Angband, authenticate, and
launch it again.
Or, the same decision in one command:
xattr -d com.apple.quarantine "/Applications/Neo Angband.app"
The old right-click -> Open trick does NOT work: Apple removed that
bypass in macOS 15 Sequoia.
On Apple Silicon take the arm64 build. The x64 one is for Intel Macs,
not a fallback - Apple is withdrawing Rosetta 2, so on a current Mac it is
likelier to refuse to launch than to run slowly.
If that trade is not one you want to make, build it yourself -
docs/INSTALL.md - or play in the browser, which needs no trust decision.
Your save
Saves survive an update. Every save-format change ships the conversion that
reads the version before it, and a save this build cannot open is left
untouched rather than replaced.
Current state of the project at version 1.1.1 - a fixes release. Nothing
new for a player; two corrections for anyone reading the Mod options screen
or writing a mod against the SDK.
Fixed
@rpgm-tools/neo-angband-mod-sdk's published package never actually shipped
itsdocs/directory - the manifest'sfileslist nameddist,srcand
binbut notdocs, so every consumer of the real published package (as
opposed to a local, unbuilt checkout) was missing the mod-authoring
documentation the 1.1.0 changelog entry below describes.filesnow
includesdocs.- The Mod options screen no longer labels each row "Fix:" or "Part:" - an
internal distinction (a behavioural rule versus a content section) that
meant nothing to a player reading the row. The detail panel already
explains that distinction in a full sentence when it matters.
Found something that does not match Angband 4.2.6? Open an issue or come and say so in the Discord.