Neo Angband 1.2.1
What you can download
| Platform | File |
|---|---|
| Windows (installer) | Neo Angband Setup 1.2.1.exe |
| Windows (portable, one file) | Neo Angband-1.2.1-portable.exe |
| macOS | .dmg, or the .zip if you prefer to unpack it yourself |
| Linux | .AppImage (no install), .deb, or .tar.gz |
| Self-hosting | neo-angband-web-1.2.1.zip - static files, any web server |
The portable Windows build and the AppImage need no installer:
download, run, and the game keeps its saves in a folder beside itself.
These builds are not code-signed
There is no Apple Developer identity or Windows certificate behind this
project yet, so your OS blocks the first launch.
Windows is one click: SmartScreen says "Windows protected your PC",
choose More info then Run anyway.
macOS is not one click, and the dialog it shows you does not contain the
way through - it offers only Done and Move to Trash. Do this:
- Drag the app out of the
.dmg, then double-click it and press Done
on the refusal. This step is required: it is what makes the permission
below appear, and it expires about an hour later. - Open System Settings -> Privacy & Security and scroll to
Security, near the bottom. - Press Open Anyway on the line naming Neo Angband, authenticate, and
launch it again.
Or, the same decision in one command:
xattr -d com.apple.quarantine "/Applications/Neo Angband.app"
The old right-click -> Open trick does NOT work: Apple removed that
bypass in macOS 15 Sequoia.
On Apple Silicon take the arm64 build. The x64 one is for Intel Macs,
not a fallback - Apple is withdrawing Rosetta 2, so on a current Mac it is
likelier to refuse to launch than to run slowly.
If that trade is not one you want to make, build it yourself -
docs/INSTALL.md - or play in the browser, which needs no trust decision.
Your save
Saves survive an update. Every save-format change ships the conversion that
reads the version before it, and a save this build cannot open is left
untouched rather than replaced.
Fixed
- A menu's cursor reset to the first row whenever a submenu closed, instead of
staying on the row you opened it from -manageMod(a mod's own Disable /
Move / Read description actions), the top-level Mod options browser, and the
Options Menu (=) all rebuilt their menu on every pass without threading a
cursor through it, unlikemanageModOptions, which already did (#159). Fixed
the same way that screen already was, and while doing so found the pattern
itself was incomplete:selectFromMenu's cursor tracking only followed
arrow-key navigation, not a tag letter, a jump key or a tap - so a caller
that reported its cursor to reopen a menu in the right place could still be
wrong if the row was reached any other way. Every caller using this pattern
benefits, not just the three fixed here. - The birth-options-style yes/no toggle screens (Birth options, Interface
options, Cheat options) treated their two horizontal arrows asymmetrically:
ArrowRight toggled the highlighted row, ArrowLeft exited the whole screen
outright. Both now toggle in place, matching t/T/Enter; only Escape leaves
(#161). - Escape on those same screens left silently even when a setting had changed
and "(s)ave" was never pressed. Where the screen has a save action at all
(Interface options and the at-birth Birth options editor - the only two
upstream ever gives one), Escape now asks "Save changes before leaving?"
first if anything changed since the screen opened or was last saved (#161).
Found something that does not match Angband 4.2.6? Open an issue or come and say so in the Discord.