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Turn a 3D model into a printable paper pattern — load a mesh (.obj / .pdo), unfold it into flat 2D pieces with glue tabs and fold lines, then export to SVG or PDF for cutting and folding into a physical papercraft model.
📸 Demo GIF placeholder — import → auto-unfold → export PDF. Add
docs/demo.gifand embed it here.
| Platform | Stack | Latest | Status |
|---|---|---|---|
| Windows | WPF · .NET 8 · C# | v0.2.0.A |
✅ Production |
| macOS | Swift · SwiftUI · SceneKit | v0.0.0.5-alpha |
🚧 Alpha |
Downloads live on the Releases page.
👤 New here — you want to use the app
- Installation — get it running on Windows or macOS
- Quick Start — your first model, start to finish
- FAQ & Troubleshooting — stuck? start here
🛠 You want to build or contribute
- The Unfold Algorithm — how a 3D mesh becomes flat paper (flagship deep-dive, with diagrams)
- README — feature list, build commands, architecture at a glance
- CONTRIBUTING — dev setup, branch & PR workflow
This wiki is for how to use the app and long-form explanations. Quick reference — feature bullets, build one-liners, the layered architecture — lives in the README and is not duplicated here; pages link back to it instead.
- ✅ Home · Quick Start · Installation · FAQ
- ✅ Editing Edges & Flaps · Export & Printing
- ✅ The Unfold Algorithm (flagship deep-dive)
- ✅ Project Files (
.4hu) · Architecture Overview - ✅ Cross-Platform Parity · Roadmap · Glossary
4H-Unfolder — Windows v0.2.0.A · macOS v0.0.0.5-alpha · MIT License
👤 Using 4H-Unfolder
- Installation
- Quick Start
- Editing Edges & Flaps
- Export & Printing
- Project Files (.4hu)
- FAQ & Troubleshooting
🛠 Development
📖 Reference
🔗 Links