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Cross Platform Parity
4H-Unfolder ships as two native apps. The Windows build is production; the macOS build is a native Swift port catching up to it. This page tracks where they match and where they differ.
| Windows | macOS | |
|---|---|---|
| Status | ✅ Production v0.2.0.A
|
🚧 Alpha v0.0.0.5-alpha
|
| Stack | WPF · .NET 8 · C# | SwiftUI · SceneKit · Swift |
| Distribution | Inno Setup installer + portable ZIP | Ad-hoc signed .app (notarization pending) |
| Feature | Windows | macOS |
|---|---|---|
| OBJ import (+ MTL + UV textures) | ✅ | ✅ |
| PDO v3 import | ✅ | ✅ |
| Extra mesh formats (Assimp) | ✅ | ❌ |
| Auto-unfold (Kruskal MST → BFS) | ✅ | ✅ |
| Real-world target-size dialog | ✅ | ✅ |
| Edge fold ↔ cut toggle | ✅ | ✅ |
| Join / disjoin with preview arrow | ✅ | ✅ |
| Per-edge FlapMode (10 variants) | ✅ | ✅ |
| Glue-tab shapes + alternate flaps | ✅ | ✅ |
| 2D canvas: zoom/pan, drag, rotate | ✅ | ✅ |
| Lasso multi-select + group/ungroup | ✅ | ✅ |
| UV texture rendering (2D + 3D) | ✅ | ✅ |
| Overlap detection (spatial grid + SAT) | ✅ | ✅ |
| Auto-arrange + paper sizes | ✅ | ✅ |
| SVG + PDF export (grayscale option) | ✅ | ✅ |
.4hu project bundles (cross-platform) |
✅ | ✅ |
| Undo / redo | ✅ | ✅ |
| Preferences panel | ✅ | ✅ |
| Outline padding | ✅ (v0.1.1.A) | ❔ |
| Merge adjacent flaps | ✅ (v0.1.1.A) | ❔ |
| Join connected cut edges | ✅ (v0.1.1.A) | ❔ |
✅ present · ❌ not implemented · ❔ not yet verified on macOS
The core feature set is at parity. Windows leads on extra import formats (Assimp) and the v0.1.1.A layout refinements (outline padding, merged flaps, joined cut edges) — bringing those to macOS is tracked on the Roadmap.
Some things differ by design because each app uses its OS's native frameworks — not gaps to close. See Architecture → rendering differs by platform:
- 3D viewport: WPF 3D/DirectX (Win) vs SceneKit/Metal (mac)
- 2D canvas: WPF
Canvasvs SwiftUICanvas - PDF:
PdfExportervs Core Graphics - Settings store:
%AppData%\4H-Unfolder\settings.jsonvs~/Library/Application Support/4H-Unfolder/
The unfold algorithm and .4hu format are shared by design, so a project moves between
platforms without conversion.
4H-Unfolder — Windows v0.2.0.A · macOS v0.0.0.5-alpha · MIT License
👤 Using 4H-Unfolder
- Installation
- Quick Start
- Editing Edges & Flaps
- Export & Printing
- Project Files (.4hu)
- FAQ & Troubleshooting
🛠 Development
📖 Reference
🔗 Links