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Editing Edges and Flaps
After you unfold, the 2D canvas lets you refine exactly where the pattern is cut and where glue tabs (flaps) go. This page is the full reference.
Every mesh edge becomes one of three kinds in the pattern:
| Type | Meaning | On paper |
|---|---|---|
| Fold | Interior seam kept attached — the two faces stay in one piece | Dashed fold line |
| Cut | Seam separated — the faces belong to different pieces (or the same piece via a tab) | Solid cut outline |
| Border | A mesh boundary with no adjacent face | Solid outline; can carry a tab |
Click an edge on the canvas to toggle it between fold and cut. Cutting more edges splits the pattern into more, smaller pieces; folding edges merges pieces back together.
- Join — reattach a piece to a neighbour along a shared edge. A preview arrow shows where and how the piece will fold in before you commit.
- Disjoin — detach along an edge, turning a fold into a cut.
Use this to control how the model breaks apart — e.g. keep a face group together so it folds as one flap, or split a piece that overlaps itself.
Tabs are the extra paper you fold under and glue. Two things control them: the shape (global) and the per-edge mode (override).
Choose globally: Trapezoid (default, most forgiving), Rectangle, or Triangle. There's also an alternate-flap mode that automatically staggers tabs from one face to the other along a seam so two tabs never stack on the same edge.
Right-click / open the flap editor on an edge to override the global behaviour. The mode set depends on whether the edge is an inner (shared) edge or a border edge.
Inner edge (cut edge shared between two faces):
| Mode | Effect |
|---|---|
Default |
Follow the global alternate-flaps logic |
SwitchPosition |
Swap which of the two faces carries the tab |
OnOn_ThisSide |
Tab on the face you designated as "this side" when clicking |
OffOn_OtherSide |
Tab on the partner face only (suppress this side) |
OffOff_NoFlap |
No tab on either side of this edge |
OnOn_BothSides |
Tabs on both faces of the edge |
Border edge (mesh boundary, no partner face):
| Mode | Effect |
|---|---|
Border_MountainFold |
Add a tab annotated as a mountain fold |
Border_ValleyFold |
Add a tab annotated as a valley fold |
Border_NoFold |
Add a tab with no fold annotation |
Border_NoFlap |
Explicitly no tab |
The "this side" / partner distinction (used by
OnOn_ThisSide,OffOn_OtherSide,SwitchPosition) is set by which face you click when choosing the override.
Flap overrides are saved inside the .4hu project bundle,
so your customizations survive a reload — and are cross-platform between Windows and macOS.
- Drag a piece to reposition it on the page.
- Rotate handle on a selected piece spins it (useful for packing).
- Lasso-select multiple pieces with a rubber-band drag; hold Shift to add to the selection.
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Group / Ungroup — grouped pieces move and rotate as one unit; groups persist in the
.4hu. - Right-drag pans the canvas; scroll zooms.
Edge toggles and flap overrides are captured as lightweight snapshots, so Undo / Redo step through your edits safely.
4H-Unfolder — Windows v0.2.0.A · macOS v0.0.0.5-alpha · MIT License
👤 Using 4H-Unfolder
- Installation
- Quick Start
- Editing Edges & Flaps
- Export & Printing
- Project Files (.4hu)
- FAQ & Troubleshooting
🛠 Development
📖 Reference
🔗 Links