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NghiaZer edited this page Jul 22, 2026 · 4 revisions

4H-Unfolder Wiki

Turn a 3D model into a printable paper pattern — load a mesh (.obj / .pdo), unfold it into flat 2D pieces with glue tabs and fold lines, then export to SVG or PDF for cutting and folding into a physical papercraft model.

📸 Demo GIF placeholder — import → auto-unfold → export PDF. Add docs/demo.gif and embed it here.


Platform status

Platform Stack Latest Status
Windows WPF · .NET 8 · C# v0.3.0.A ✅ Production
macOS Swift · SwiftUI · SceneKit v0.0.0.6-alpha 🚧 Alpha

Downloads live on the Releases page.


Where to go next

👤 New here — you want to use the app

  1. Installation — get it running on Windows or macOS
  2. Quick Start — your first model, start to finish
  3. FAQ & Troubleshooting — stuck? start here

🛠 You want to build or contribute

  • The Unfold Algorithm — how a 3D mesh becomes flat paper (flagship deep-dive, with diagrams)
  • README — feature list, build commands, architecture at a glance
  • CONTRIBUTING — dev setup, branch & PR workflow

What this wiki covers (and what it doesn't)

This wiki is for how to use the app and long-form explanations. Quick reference — feature bullets, build one-liners, the layered architecture — lives in the README and is not duplicated here; pages link back to it instead.

Wiki pages

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