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Releases: northernfoxgames/asset-bridge

Asset Bridge 0.1.0

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@northernfoxgames northernfoxgames released this 09 Aug 19:54

First public release.

Asset Bridge converts Unreal Engine 5 and Unity assets into Godot-ready folders.

Which download?

AssetBridge-0.1.0-setup.exe Standard Windows installer, Start-menu entry and uninstaller. Pick this if unsure.
AssetBridge-0.1.0-portable.zip Unzip and run. Writes nothing outside its own folder.

In this release

  • Batch mesh export from Unreal, driven headlessly (Unreal has no batch glTF export of its own)
  • Unity project reading straight off disk — no Unity install required
  • Material translation, including Unity's smoothness→roughness inversion and per-pipeline channel packing
  • Occlusion/roughness/metallic consolidated into one texture
  • Lossless texture slimming (~19%), with optional opt-in downscaling
  • Skeletal meshes, plus Unreal animation clips as Godot AnimationLibrary resources
  • Nanite detail recovery — Nanite meshes otherwise export at Unreal's decimated fallback, sometimes 13% of the authored triangles
  • Built-in 3D preview with an A/B toggle between raw and converted

Requirements

Windows 64-bit. Unreal Engine 5.1+ only if converting Unreal assets — earlier versions don't ship the exporter this relies on. Unity, Godot and Python are not required.

Not in this release

Unity animation clips (Unity skeletal meshes do convert). Blueprints, Unity C# scripts, custom shader graphs, Niagara and Lumen have no Godot equivalent and will not convert.


Only convert assets you are licensed to use outside their original engine.