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FeedKit v1.3.0 - OpenGL support

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@ntqueryinformation ntqueryinformation released this 31 Aug 20:54
· 2 commits to main since this release

v1.3.0 - OpenGL support

FeedKit now covers OpenGL games. Tick the new "OpenGL game - install ReShade as opengl32.dll" option (mutually exclusive with the D3D9 option) and FeedKit installs ReShade as a local opengl32.dll plus the full DLSS5-Feeder stack - the Feeder handles the OpenGL-to-D3D12 interop internally.

  • 64-bit and 32-bit OpenGL games supported (32-bit uses the host64\ sidecar flow).
  • Requires the game to run on the NVIDIA GPU - OpenGL interop needs it. On hybrid graphics (laptops), force the game onto the NVIDIA GPU via Windows Settings > Display > Graphics, otherwise the feed disables itself.

Also fixed in this release

  • The ReShade setup step is now skipped/attempted based on the actual proxy DLL (dxgi.dll / opengl32.dll) being present, so failed half-installs no longer make follow-up installs silently skip ReShade.
  • Effect/texture search paths are fully enforced: malformed **\** globs from ReShade Setup 6.8 (error 123) and ReShade's runtime default (.\, empty effects list) are both corrected automatically, with the originals recorded for uninstall.

Reminder

Single-player only (ReShade add-ons can trip anti-cheat). First install downloads ~230 MB from upstream.

SHA-256 of FeedKit.exe: 5bfc374baa7d4e58c08d325f28eda4e5aad8b5ef4b250cef5cb012e84233a4c6