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Releases: obalunenko/fallout-2d20-combat-tracker

v0.5.0

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@obalunenko obalunenko released this 26 May 00:56
3c89307

What's Changed

  • feat: share campaign resources and refresh encounter UI by @obalunenko in #9

Full Changelog: v0.4.0...v0.5.0

What's Changed

  • feat: share campaign resources and refresh encounter UI by @obalunenko in #9

Full Changelog: v0.4.0...v0.5.0

v0.4.0

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@obalunenko obalunenko released this 25 May 22:18
bd90fa9

What's Changed

  • refactor: Normalize combat storage and service boundaries by @obalunenko in #8

Full Changelog: v0.3.0...v0.4.0

What's Changed

  • refactor: Normalize combat storage and service boundaries by @obalunenko in #8

Full Changelog: v0.3.0...v0.4.0

v0.3.0

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@github-actions github-actions released this 22 May 07:14
c693e16

What's Changed

Full Changelog: v0.2.0...v0.3.0

v0.2.0

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@github-actions github-actions released this 21 May 23:45
7b70743

What's Changed

Full Changelog: v0.1.0...v0.2.0

v0.1.0

v0.1.0 Pre-release
Pre-release

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@obalunenko obalunenko released this 21 May 06:19

What's Changed

  • feat: implement fallout 2d20 combat tracker by @obalunenko in #1
  • build(deps): bump golang.org/x/image from 0.24.0 to 0.38.0 by @dependabot[bot] in #2
  • feat: Refine encounter combatant actions and HP logic by @obalunenko in #3
  • feat: Implement location-specific damage resistance by @obalunenko in #4
  • refactor: use sql only via sqlc type safe generated code by @obalunenko in #5

New Contributors

Full Changelog: https://github.com/obalunenko/fallout-2d20-combat-tracker/commits/v0.1.0