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v0.3.0-alpha
Removed even more unnecessary code and features to focus on refining the core physics. Significantly tweaked tire model, large changes to chassis (and removal of most setup options; they'll return once I get the handling working correctly), decreased drag to try to match telemetry from road races in this kart's class, added small amount of top end torque, added more gearing options, and many other changes (use GitHub's compare feature to see the total list of changes between this release tag and the last).
The code relating to the drivetrain has been removed and the drivetrain has been reverted to a normal one, so you'll have to shift the kart into first now, and pushing is disabled. Reverse works as well.
More 3D model elements have been added, including nassau panel wobble and swappable front bumpers, sidepods, and an OTK M7 nassau.
This build requires Custom Shaders Patch version 0.2.6 or later to be installed and configured for Assetto Corsa. Earlier versions of CSP may work, but will not provide representative behavior.