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v0.4.0-alpha
This is a quite major update with new features, both physical and graphical. The physics have been completely rethought in some areas and generally improved all-around while trying to stick to realistic values and to match telemetry data.
Changelog:
- Added ROK Shifter class
- Added new visual options: metal sidepods, metal rear bumpers, vintage nosecone and plate, and a retro/vintage style steering wheel
- Added stuff to the 3D model (airbox, carburetor components, throttle cable, sprocket, etc.)
- Added basic color liveries (UV mapping for complex liveries has not yet been made pending more bodywork models)
- Tweaked tire slip volume
- Added type hinting and other support for SurfacesFX (for ice tracks, etc.)
- Fixed brake holding not working
- Added visual driver model extended head physics
- Added bumper wiggle physics to nosecone and tweaked other parts' parameters
- Added and configured extended brake system for all karts, including front brakes for DD2 and ROK Shifter
- Extensive tire model config changes
- Retuned chassis flex and damping, fixed oversight with front chassis flex body weight
- Retuned CG position to exactly 43%
- Tuned CG height
- Lowered fixed rear cam (bonnet cam)
- Lowered F6 cam exposure values
