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v0.4.0-alpha

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@ohyeah2389 ohyeah2389 released this 23 Mar 06:29
· 193 commits to main since this release

render11

This is a quite major update with new features, both physical and graphical. The physics have been completely rethought in some areas and generally improved all-around while trying to stick to realistic values and to match telemetry data.

Changelog:

  • Added ROK Shifter class
  • Added new visual options: metal sidepods, metal rear bumpers, vintage nosecone and plate, and a retro/vintage style steering wheel
  • Added stuff to the 3D model (airbox, carburetor components, throttle cable, sprocket, etc.)
  • Added basic color liveries (UV mapping for complex liveries has not yet been made pending more bodywork models)
  • Tweaked tire slip volume
  • Added type hinting and other support for SurfacesFX (for ice tracks, etc.)
  • Fixed brake holding not working
  • Added visual driver model extended head physics
  • Added bumper wiggle physics to nosecone and tweaked other parts' parameters
  • Added and configured extended brake system for all karts, including front brakes for DD2 and ROK Shifter
  • Extensive tire model config changes
  • Retuned chassis flex and damping, fixed oversight with front chassis flex body weight
  • Retuned CG position to exactly 43%
  • Tuned CG height
  • Lowered fixed rear cam (bonnet cam)
  • Lowered F6 cam exposure values