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New System: Blood Bar & Attrition Mechanics

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@ojgurgen-lab ojgurgen-lab released this 14 Jun 09:36
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Welcome to the major v1.2.0 update for Bread & Blood! This version fully realizes the addon's namesake by introducing the new Blood bar, an Encumbrance system, environmental action penalties, and major UI enhancements.

New System: Blood Bar & Attrition Mechanics

The fourth core survival stat is finally here, adding a completely new layer of long-term attrition:

  • The 4th Bar: A new "Blood" status bar has been added directly beneath the existing survival bars.
  • Dynamic Attrition: Taking damage in combat now causes long-term attrition. The amount of Blood you lose is directly proportional to the percentage of Health lost during combat.
  • The Wound System: If your Blood bar drops below 25%, you enter a "Wounded" state. Your thirst will drain 3x faster due to blood loss, and running while wounded will cause extreme pain, draining your fatigue in seconds. Your character will periodically groan in pain with bleeding UI alerts.
  • Meaningful First Aid: Applying a bandage (receiving the "Recently Bandaged" aura) now instantly restores +30% Blood. First Aid is now arguably the most important profession for your survival.
  • Passive Healing: If you are out of bandages, resting at an Inn (+5% per minute) or sleeping by a Campfire (+2% per minute) will slowly regenerate your Blood over time.
  • Wound System Toggle: The entire Wound System can be enabled or disabled anytime via the AddOn Interface Options.

New System: Encumbrance & Heavy Load

Your inventory fullness now actively impacts your physical performance:

  • Bag Weight Penalty: The fullness of your inventory bags now dynamically affects how fast you get hungry and thirsty. The heavier your load, the faster your stats drain.
  • Heavy Load Run Penalty: If your bags are 90% or more full, attempting to Run will cause rapid exhaustion, draining your Fatigue bar in seconds. You will be forced to toggle RP Walk (/ on the numpad) to move safely under such a massive load. This feature is fully toggleable in the options menu.

Environmental & Action Penalties

  • Swimming Exhaustion: Swimming now actively drains your Fatigue at 2x the normal rate.
  • Gradual Replenishment: Eating and drinking no longer instantly fill your survival bars. They now realistically replenish your Hunger and Thirst gradually over the duration of the food/drink buff.

UI & Quality of Life Improvements

  • Dynamic Status Icons: Added new visual indicator icons to the UI frame that pop up dynamically based on your state:
    • Heavy Load Icon: Appears when your bags are above 50% full. Pulses red when above 90% full.
    • Swimming Icon: Appears and pulses when you are actively swimming.
    • Wounded Icon: Appears when your Blood drops below 25%.
  • Interactive Tooltips: You can now hover your mouse over ANY warning or status icon (Hunger, Thirst, Fatigue, Wounded, Heavy Load, Swimming) to see a tooltip explaining exactly what the penalty is doing and how to fix it.
  • Blurred Vision: When your Fatigue drops to critical levels (15% or lower), your screen will realistically blur and distort using the nether effect to simulate extreme exhaustion.
  • Cleaner UI Numbers: Fixed an issue where the UI bars would display long floating-point decimal numbers. All stats are now neatly rounded down.

Installation

Download the updated BreadAndBlood.zip below and extract it directly into your World of Warcraft\Interface\AddOns\ directory.