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V5.0.0

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@oneup03 oneup03 released this 18 Jul 00:31
7b1bddb

VRto3D — Direct Mode Release

The big one: VRto3D now renders and presents stereo 3D natively/in direct mode, instead of relying on ReShade + external tools. This unlocks a full menu of output formats, an in-3D settings UI, auto-depth, proper screenshots, and native Linux support.

🎬 Native 3D output modes

All modes are produced directly by the driver (no ReShade required):

  • Side-by-Side and Top-and-Bottom
  • Row Interlaced / Column Interlaced
  • Checkerboard
  • All Anaglyph flavors (Red/Cyan, Green/Magenta, Blue/Amber, + Dubois/deghosted/half-color variants)
  • Dual Display / Dual Display Flip — for dual-projector or dual-monitor setups
  • Frame-Packed modes — switches the display into a frame-packed HDMI mode
  • LeiaSR — autostereoscopic weaving with tracking built in (Midlife Crisis / Eff's tracking incorporated — no separate app needed)
  • NvidiaDX9 — 3D Vision output, rebuilt on top of the new NV3D-Lib
  • WibbleWobble — frame-sequential output (installer fetches the required WibbleWobble beta automatically)
  • VirtualDesktop mode (replaces the old vd_fsbs_hack)
  • Mono mode

🐧 Linux support (new)

  • Full Linux port with Wayland and X11 presenters and a Vulkan rendering path
  • evdev-based input and OSD on Linux
  • Frame-packed modeline wiring on X11; WibbleWobble streaming to wwserver
  • Linux install script + CI build workflow
  • Not extensively tested

🖥️ On-Screen Display (OSD)

  • ImGUI-based in-headset menu to edit every VRto3D setting — no more hand-editing config files (Ctrl+Home or Start + D-Pad Down)
  • Gamepad navigation for the OSD
  • Download the latest game profiles directly from the OSD
  • Display-correction shader: a final-pass color correction applied to the composited image — per-channel Lift / Gamma / Gain plus an adjustable contrast curve — to tame ghosting/crosstalk and match brightness on displays that need it
  • Buttons to take a screenshot, open the profile/screenshot folders, and reset to factory defaults
  • Stereo cursor: optional per-eye software cursor drawn at adjustable depth and size, plus hide-cursor and lock/confine-cursor options — all saved per profile
  • Auto Exit SteamVR: optionally shut SteamVR down automatically when the game closes

🔎 Auto-Depth

  • Auto-Depth feature that works in any game (behaves like auto-convergence, depth-buffer driven)
  • Comfort-target and smoothing controls, plus optional sample logging for tuning

🎯 Head tracking

  • LeiaSR built-in head tracking — sensitivity, deadzone, per-axis limits, One-Euro filter smoothing, and the track mode (Yaw/Pitch up to Full 6DOF) are all tunable, so no separate tracking app is required
  • OpenTrack tuning — position deadzone, zoom smoothing, and max-zoom controls for XInput/OpenTrack head tracking; you can also disable the built-in SR tracking to feed the OpenTrack port from an external source (OpenTrack, VertoXR, …)

📸 Screenshots

  • Captures a normal and a cross-view image each time
  • Trigger from the OSD (Misc → Take Screenshot) or the Ctrl+F12 hotkey
  • Fixed black/blank screenshots

⌨️ Hotkeys & profiles

  • Reworked user hotkeys; "Toggle" mode now supports multiple presets
  • Start + D-Pad Up now mirrors the Ctrl + F8 focus hotkey
  • Hotkey changes apply live without a restart
  • All shipped game profiles migrated to portable key names (cross-platform)

📦 Installer

  • New Windows installer (Inno Setup): picks release / pre-release / local build, detects SteamVR, optional cleanup of legacy ReShade and third-party drivers, optional WibbleWobble + LeiaSR setup

🛠️ Fixes & polish

  • Overhauled focus / always-on-top handling (unified ComputeWantOnTop focus policy; fixes overlay stuck-on-top after game exit; consistent auto-focus)
  • Numerous DX9 stability, color, and freeze fixes
  • Fixed screen tearing, multi-layer sizing, UEVR rendering/stutter, RealVR reconnect, recenter reliability, DPI-scaling bug
  • sRGB present chain fixes for correct (non-dark) output

What's Changed

  • v5.0.0 - Move to Direct Presentation with Native 3D Output Modes by @oneup03 in #26

Full Changelog: V4.1.0...V5.0.0