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Releases: ontola/gamenight

GameNight Windows preview 2

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@joepio joepio released this 13 Sep 09:54

GameNight Windows preview 2

Windows installer and portable edition with a download-first game catalog. Includes catalog entries for Pinpals, Neon Trails, Blast Party, Neon Siege, Ricochet Club, Paint Rush, Volley Trouble, Stack Together and Bubble Buddies. Games and the shared LÖVE runtime are downloaded and checksum-verified on the host.

Includes the updated lobby, player editor and playlist interface, controller ownership fixes, Back/Select cooldown, Windows music detection, and room joining.

Built by Windows installer workflow 34749239707 from 8cb3413. The subsequent source changes are regression-test/docs updates and a Windows media string-allocation cleanup; main CI at e640bdc passes on Windows, macOS and Linux. Party pack CI 34749090480 passes.

This is an unsigned preview. Existing player data is kept outside the installation directory. Use GAMENIGHT_DATA_DIR for an isolated test profile.

Windows preview: GameNight + Pinpals

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@joepio joepio released this 09 Sep 03:03

First experimental Windows x64 preview with the GameNight lobby and Pinpals.

Download the ZIP and SHA256SUMS.txt, extract to a writable directory, and run GameNight.exe. No Rust, Python or PowerShell setup is needed. Connect two controllers; Pinpals is first on the shelf. Press Enter in the launcher console to close the host and its games.

Includes pinned Pinpals integration commit 95ea42fe544cf3906c90aeb556359180964c1e88 and official LOVE 11.5, with license notices. The Pinpals upstream integration PR remains pending: Polleps/pinpals#1.

Validated locally: native build, lobby loading, hidden Pinpals process launch, launcher shutdown and 144 runtime tests before packaging. Controller gameplay on this packaged build has not been re-tested. The executable is unsigned. This is a developer preview, not a stable release.