Exocolonist v1.0
Woo! Version 1.0!
Locations
- Unlocking each job is a location
- Picking up each consumable once is a location
- If enabled (friendsanity), every 10 friendship points is a location
- If enabled (datesanity), every character you date is a location
- If enabled (perkanity), every skill perk is a location
- Special events such as "Save Tammy" are locations
Items
- Progressive Years allow you to play another year. If you do not have enough Progressive Years, the game will end after glow of the highest year you have unlocked (you can always reload the autosave after you see the ending screen)
- Each job is an item you need to receive to do that activity
- If enabled (perksanity), each skill perk is an item. You will not be able to raise a skill past a perk you have received. So if you haven't received a Progressive Empathy Perk, you will not be able to level up your Empathy past 33
- Consumables are used as filler items
Other features
- Building rando causes building entrances to be randomized with each other. There is an option in the game settings to make the flag in front of the building match what is inside
- Character rando causes character's locations to be randomized with each other
- Universal Tracker works without a yaml
Todo
- Groundhogs are not cleared automatically or saved per slot
Full Changelog: v0.3.3...v1.0